Hippocampi
(Generated 76 times)
Namelist | None |
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Tags | Sea
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Rank | Novice |
Race | Hippocampi |
Cult rank | None |
Notes | Steeds for Merfolk. Lancers can use Hippocampi's damage modifier in charges. A Hippocampi can stay underwater for an hour at a time. Lance only with Ludoch riding it. See more details at HIGV1 pg 225-230 |
Creator | hkokko |
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Non-random features
List | Feature |
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Ability | ***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (RQ6: pg 312-316) |
Ability | ***Hold Breath*** The creature can hold its breath for extended periods of time. If prepared and remaining fairly static the creature can hold its breath for a number of minutes equal to its CON. This period is halved if the creature is active, such as when swimming or fighting. |
Standard skills
Athletics | STR+DEX+2D10 | Brawn | STR+SIZ+2D10 | Endurance | CON+CON+2D10 |
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Evade | DEX+DEX+10+2D10 | Perception | INT+POW | Stealth | DEX+INT+20+1D10 |
Swim | STR+CON+20+2D10 | Willpower | POW+POW+D10+20 |
Combat styles
Tail Slap | STR+DEX |
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Weapon options
1-handed weaponsAmount: 2
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2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 0 |
ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
---|---|---|---|---|---|---|---|---|---|---|
Tail Slap | 1h-melee | d6 | L | M | - | None | Y | Y | Tail |