Hippocampi

(Generated 83 times)
Namelist None
Tags
Sea
Rank Novice
Race Hippocampi
Cult rank None
Notes Steeds for Merfolk. Lancers can use Hippocampi's damage modifier in charges. A Hippocampi can stay underwater for an hour at a time. Lance only with Ludoch riding it. See more details at HIGV1 pg 225-230
Creatorhkokko
Stats
STR 3d6+15
CON 2d6+8
SIZ 3d6+18
DEX 3D6
INT 8
POW 3D6
CHA 3D6
D20Hit locationArmor
01-06 Tail 2
07-14 Body 0
15-20 Head 0
Attributes
Movement 5
Natural armor Yes

Non-random features

ListFeature
Ability ***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (Mythras Core 214-218)
Ability ***Hold Breath*** The creature can hold its breath for extended periods of time. If prepared and remaining fairly static the creature can hold its breath for a number of minutes equal to its CON. This period is halved if the creature is active, such as when swimming or fighting.

Standard skills

Athletics STR+DEX+2D10 Brawn STR+SIZ+2D10 Endurance CON+CON+2D10
Evade DEX+DEX+10+2D10 Perception INT+POW Stealth DEX+INT+20+1D10
Swim STR+CON+20+2D10 Willpower POW+POW+D10+20

Combat styles

Tail SlapSTR+DEX

Weapon options

1-handed weapons

Amount: 2
Lance (1)
Tail Slap (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Tail Slap 1h-melee d6 L M - None Y Y 0 0 Tail