Livyatan - Carnivorous Whale

(Generated 30 times)
Namelist None
Tags
Sea
Rank Veteran
Race Whale
Cult rank None
Notes Whale eating whale. Ramming only against ships or similar.
Creatorhkokko
Stats
STR 4d6+60
CON 3d6+45
SIZ 4d6+72
DEX 2d6
INT 3d6
POW 4d6
CHA 2d6
D20Hit locationArmor
01-03 Tail 9
04-08 Hindquarters 9
09-13 Forequarters 9
14 Right Flipper 9
15 Left Flipper 9
16-20 Head 9
Attributes
Movement 12
Natural armor Yes

Non-random features

ListFeature
Ability ***Echolocation*** Can perceive others that may be either motionless or hidden making stealth roll two grades more difficult
Ability ***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (Mythras Core 214-218)
Ability ***Area Attack*** Creature or plant of suitable size can sweep or stomp multiple foes, its attack roll being simultaneously applied to everyone within reach of the body part used to make the attack.
Ability ***Engulfing*** The max size of victim is figured as half the creature’s own SIZ, but may be less than this depending on the creature’s physiology. Engulfed victim suffers at least one damage roll based on the creature’s bite attack before being swallowed – the time spent chewing depends on the creature and how sensitive its innards are. If still alive a swallowed victim will begin to suffocate. Often victim lacks the mobility to move inside the digestive tract or the creature is so large that he will die long before he can cut its way out.
Ability ***Terrifying*** Unopposed Willpower roll. Success -- - shaken for one round and cannot act offensively. Failure - flee in terror. Fumble collapse unconscious from the shock. Critical success - act unhindered. Once per encounter.
Ability ***Diving Strike*** Increases both the Size of the attack and the creature’s Damage Modifier by one step, for this attack only. Once per round. Must be at least one full round of Movement above its target (or possibly below if submerged) in order to use the diving strike.

Standard skills

Athletics STR+DEX Brawn STR+SIZ Endurance CON+CON
Evade DEX+DEX Perception INT+POW Swim STR+CON+50+2D10
Willpower POW+POW+40+2D10+20

Combat styles

Force of the DeepsSTR+DEX

Weapon options

1-handed weapons

Amount: 3
Bite (Engulfing) (1)
Ramming (1)
Tail (Area attack) (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite (Engulfing) 1h-melee 2d10 M M - Grip, Impale Y Y 9 26 Head
Ramming 1h-melee 1d8 M M - Bash, Stun Location Y Y 9 26 Head
Tail (Area attack) 1h-melee 3d6 M M - Stun Location, Bash Y Y 9 26 Tail