Notes |
Echolocation, Magic sense, Undead. Inmune to bleed, compel surrender, disarm, impale, stun location, take weapon and trip. It moves levitating above the ground and can change elevation with a movement of 2 to fly or falling. His armor is physical, but his body's parts are incorporeal and invisible. These "ghost" body parts can only be damaged by spells or magic weapons. One of the Dullahan's ghost parts contains its essence (roll 1d3, 1 head, 2 torso, 3 abdomen). If this part or another different two suffer a major wound, the dullahan dies. The same happen if someone destroys a total of three physical parts (with sunder for example), including the DullahanĀ“s weapon. The Dullahan not need their legs to move or their arms to wield his weapon, and loss of limbs only affects the Dullahan in the way described above. As loot, remaining parts of armor and the weapon can be used normally, but may need some repairs due to rust and the past of time. |