Satyr
(Generated 119 times)Namelist | Glorantha - Orlanthi males (View names) |
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Tags | Korantia
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Rank | Skilled |
Race | Human |
Cult rank | None |
Notes | A satyr is the male equivalent of a nymph, an ethereal creature that takes on humanoid form – if always betrayed by bestial features such as excessive hair, shaggy or even goat-like legs and animal-like genitalia and horns. A satyr can use his instrument to perform one of the following miraculous effects: Beast Form, Berserk, Corruption, Enthrall, Fear, Madness. The Magnitude and Intensity of the Miracle is equal to half the satyr’s POW. |
Creator | Cedoc |
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Non-random features
List | Feature |
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Musical Instrument | Pipes |
Musical Instrument | Flute |
Standard skills
Athletics | STR+DEX+30+2D10 | Brawn | STR+SIZ+3D10 | Endurance | CON+CON+50+2D10 |
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Evade | DEX+DEX+2D10 | Locale | INT+INT+50 | Perception | INT+POW+30+2D10 |
Stealth | DEX+INT+35 | Unarmed | STR+DEX+20+2D10 | Willpower | POW+POW+1D10 |
Magic skills
Folk Magic | POW+POW+POW |
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Professional skills
Survival | CON+POW+90+2D10 | Track | INT+CON+50+2D10 |
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Custom skills
Musicianship (Pipes or Flute) | DEX+CHA+70+2D10 | Passion: Overindulgence | INT+6+50 | Passion: Lechery | INT+6+50 |
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Combat styles
Satyr | STR+DEX+20+2D10 |
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Weapon options
1-handed weaponsAmount: 1
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2-handed weaponsAmount: 1
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Ranged weaponsAmount: 0 |
ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
---|---|---|---|---|---|---|---|---|---|---|
Headbutt | 2h-melee | 1d6 | M | T | - | None | Y | Y |
Folk spells
Amount: 9Spell | Prob. | Spell | Prob. | Spell | Prob. | Spell | Prob. | Befuddle | 1 | Bludgeon | 1 | Demoralise | 1 | Glamour | 1 |
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Might | 1 | Pathway | 1 | Tune | 1 | Ventriloquism | 1 |
Vigour | 1 |