Tusker
(Generated 775 times)Namelist | None |
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Tags | Aig Fantasy Glorantha
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Rank | Skilled |
Race | Tusker |
Cult rank | None |
Notes | Abilities: Mount of the Tusk riders GB pg 43 |
Creator | hkokko |
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Non-random features
List | Feature |
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Ability | ***Frenzy*** When wounded or exposed to a particular substance Willpower roll or enter a frenzy. Duration = CON rounds. Combat actions only on attack or move towards combat - no spells, parries,evades. No fatigue, immune to mental control, no detrimental effects of Serious Wounds, although a Major Wound will still incapacitate.Press Advantage has no effect on it. If still alive, once the frenzy finishes the creature automatically gains a fatigue level of Exhausted. |
Ability | ***Intimidate*** May intimidate opponents as a prelude to combat or to avoid it altogether. Unopposed Willpower roll - a failure - spend the next round moving farther from creature. Fumble - flee at max speed. A critical ignore intimidation during that encounter. Continues for as long as the creature continues to act in a threatening manner |
Ability | ***Trample*** - Roll on Athletics to trample beings with up to half its SIZ. Damage = 2x creature’s base Damage Modifier. Increases the Size of the attack by one step. If immobile may trample a prone opponent by using an Action Point. Trample is Free Action if moving or charging over an opponent |
Standard skills
Athletics | STR+DEX+5D10 | Brawn | STR+SIZ+3D10 | Endurance | CON+CON+11D10 |
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Evade | DEX+DEX+30 | Perception | INT+POW+8D10 | Stealth | DEX+INT+5D10 |
Willpower | POW+POW+28+4D10 |
Combat styles
Porcine Fury | STR+DEX+30+2D10 |
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Weapon options
1-handed weaponsAmount: 2
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2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 0 |
ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
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Gore | 1h-melee | 1d6 | L | S | - | Impale | Y | Y | Head | |
Trample | 1h-melee | 1d10 | M | M | - | Bash, Stun | Y | Y | Legs |