List | Feature |
Ability |
***Adhering*** Can move on vertical surfaces and even on a ceiling at half normal Movement rate. |
Ability |
***Burrower*** Can tunnel through the specified ground type at its normal Movement rate |
Ability |
***Life Sense*** Aware of any form of within a Willpower number of metres. Perception roll and touch - learns injuries, Fatigue level and if poisoned or diseased |
Ability |
***Multi-Limbed*** Additional Combat Action per extra pair of limbs (beyond the first) it can bring to bear during combat |
Ability |
***Venomous*** Has a venomous attack. May use Inject Venom Special effect |
Ability |
***Entangling*** Restricts the movements of those within melee range, who must succeed in an unopposed Brawn roll to avoid being rendered physically helpless each round. |
Ability |
***Acidic attack*** Possesses an acidic attack which dissolves armor first. 1d6 point per attack. |
Ability |
***Communal Mind*** Though a single creature of this type has only a low INT, a large group of them together possess a vastly improved intellect, poten- tially achieving sapience. |
Ability |
***Leaper*** The creature uses Leaping attacks as described on page 152 of the Combat chapter, but can combine the leap with a physical attack such as a claw or bite. If the leaping creature wins the opposed leap attack roll, it automatically inflicts damage for one of its natural weapons on the target. This damage cannot be parried except by Passive Blocking. |
Ability |
***Chaos Aura*** Tainted by the Chaos rune and other Chaotic creatures can sometimes recognise this. When encountering a creature of Chaos, it can attempt a Willpower roll. If successful, the creature will not be attacked by its enemy, so long as it does not take any hostile action. |
Exotic Poison |
***Krashtkid Venom*** Applicaton: Injected. Pot: 50 Resitance: Endurance Onset time: 1d3+3 rounds. Duration 1d3+9 Days. Conditions: Total paralysis for victim. |