Elephant Seal
(Generated 25 times)Namelist | None |
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Tags | Sea
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Rank | Veteran |
Race | Seal |
Cult rank | None |
Notes | Anaxial Roster pg 116. "Although kar seals flee to water if attacked on land, they will stay to defend their pups. A male will bite at an intruder and try to knock him over so that he can squash (use Large as an attack) and maul him. Native to the coastal waters of Koromandol and northern Kralorela, kar seals are very large; full grown adult males exceed two tons in weight. They flee humans except when protecting their pups during the breeding season, at which time their aggressiveness and huge size make them dangerous to people" |
Creator | hkokko |
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Non-random features
List | Feature |
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Ability | ***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (Mythras Core 214-218) |
Ability | ***Hold Breath*** The creature can hold its breath for extended periods of time. If prepared and remaining fairly static the creature can hold its breath for a number of minutes equal to its CON. This period is halved if the creature is active, such as when swimming or fighting. |
Standard skills
Athletics | STR+DEX+20+2D10 | Brawn | STR+SIZ+40+2D10 | Endurance | CON+CON+50+2D10 |
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Evade | DEX+DEX+2D10+10 | Perception | INT+POW+2D10 | Swim | STR+CON+40+2D10 |
Willpower | POW+POW+2D10+20 |
Combat styles
Quick Bite | STR+DEX+4D10+30 |
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Weapon options
1-handed weaponsAmount: 1
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2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 0 |
ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
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Bite | 1h-melee | 1d4 | M | M | - | Grip, Bleed | Y | Y | Head |