Zeech, The Slithering Whale

(Generated 80 times)
Namelist None
Rank Master
Race Whale
Cult rank None
Notes Anaxial Annex. The zeech is a huge, black whale, that slithers along on the ground and is quite at home, if rather clumsy, on dry land. It can also swim if the need arises, and may carry the other members of the gaggle on its back (except the corrosive red gorp) in order to cross large bodies of water. The zeech is surrounded by a shower of glittering sparkles, which spread out for 150 feet in all directions from its body. Any being which fails to resist these sparkles briefly gains or is affected by a random magical talent and is also tainted with chaos as a result. Each talent lasts less than a minute, but the shower of sparkles is sufficiently dense that the victim is sure to be affected by another almost immediately. Common effects of the sparkles include: reduced speed mental confusion feeling of despair or fear physical injury loss of magic reduced combat abilities sleep Less commonly, the reverse affects can occur, often to the zeech's disadvantage.
STR 4d6+48
CON 3d6+45
SIZ 4d6+60
DEX 2d6
INT 3d6
POW 4d6
CHA 2d6
D20Hit locationArmor
01-03 Tail 7
04-08 Hindquarters 7
09-13 Forequarters 7
14 Right Flipper 7
15 Left Flipper 7
16-20 Head 7
Movement 12
Natural armor Yes

Non-random features

Ability ***Echolocation*** Can perceive others that may be either motionless or hidden making stealth roll two grades more difficult
Ability ***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (Mythras Core 214-218)
Ability ***Area Attack*** Creature or plant of suitable size can sweep or stomp multiple foes, its attack roll being simultaneously applied to everyone within reach of the body part used to make the attack.
Ability ***Engulfing*** The max size of victim is figured as half the creature’s own SIZ, but may be less than this depending on the creature’s physiology. Engulfed victim suffers at least one damage roll based on the creature’s bite attack before being swallowed – the time spent chewing depends on the creature and how sensitive its innards are. If still alive a swallowed victim will begin to suffocate. Often victim lacks the mobility to move inside the digestive tract or the creature is so large that he will die long before he can cut its way out.

Standard skills

Athletics STR+DEX Brawn STR+SIZ Endurance CON+CON
Evade DEX+DEX Perception INT+POW Swim STR+CON
Willpower POW+POW+40+2D10+20

Combat styles

Force of the DeepsSTR+DEX+40+4D10

Weapon options

1-handed weapons

Amount: 3
Bite (Engulfing) (1)
Ramming (1)
Tail (Area attack) (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Bite (Engulfing) 1h-melee 2d10 M M - Grip, Bleed Y Y 9 26 Head
Ramming 1h-melee 1d8 M M - Bash, Stun Y Y 9 26 Head
Tail (Area attack) 1h-melee 3d6 M M - Bash, Stun Y Y 9 26 Tail