Devouring Fangtooth

(Generated 61 times)
Namelist None
Rank Master
Race Barracuda, Great
Cult rank None
Notes Anaxial's Annex.A hideous creature, which looks more like a rotting corpse than a living fish, the Devouring Fangtooth has only strips of flesh where its fins should be, and a partially transparent body through which its organs and bones can be glimpsed. Its mouth is huge, occupying a third of the length of the beast, and possesses translucent, dagger-like teeth over a foot in length. Its eyes are bulging and dead black, enhancing its corpse-like appearance. Indeed, the Fangtooth is so supernaturally hideous that any being capable of seeing it will be stricken with fear. The Devouring Fangtooth dwells only in the deepest oceans, never rising above 6000 feet deep, and feeds on the rain of organic detritus that falls from the bright photic zone far above. It is perhaps the commonest of creatures to dwell in these dark and freezing depths, part of the court of Drospoly, the Cold Death. It is also, perhaps, among the least fearsome, a fact which should give pause to any foolish enough to venture there. Combat Tactics: The fangtooth will attempt to simply engulf a small opponent with a single bite. Against targets of human size or larger, the fangtooth will bite great chunks of flesh from their bodies, quickly incapacitating them before swallowing the remains. Anything which is swallowed by the fangtooth is utterly destroyed, and the soul of any creature so killed is dispatched directly to the court of Drospoly from which it is unlikely to return. Updated from source: Anaxial's Manifest
STR 3d6+24
CON 2d6+9
SIZ 4d6+30
DEX 3d6
INT 2d6+3
POW 3d6+6
D20Hit locationArmor
01-03 Tail 3
04-06 Dorsal Fin 3
07-09 Hindquarters 3
10-12 Forequarters 3
13-15 Right Fin 3
16-18 Left Fin 3
19-20 Head 3
Movement 9
Natural armor Yes

Non-random features

Ability ***Diving Strike*** Increases both the Size of the attack and the creature’s Damage Modifier by one step, for this attack only. Once per round. Must be at least one full round of Movement above its target (or possibly below if submerged) in order to use the diving strike.
Ability ***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (Mythras Core 214-218)
Ability ***Terrifying*** Unopposed Willpower roll. Success -- - shaken for one round and cannot act offensively. Failure - flee in terror. Fumble collapse unconscious from the shock. Critical success - act unhindered. Once per encounter.
Ability ***Engulfing*** The max size of victim is figured as half the creature’s own SIZ, but may be less than this depending on the creature’s physiology. Engulfed victim suffers at least one damage roll based on the creature’s bite attack before being swallowed – the time spent chewing depends on the creature and how sensitive its innards are. If still alive a swallowed victim will begin to suffocate. Often victim lacks the mobility to move inside the digestive tract or the creature is so large that he will die long before he can cut its way out.
Ability ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence.
Ability ***Aquatic*** Breathes water. If taken out of water and their breathing organs allowed to dry out, begin to suffocate after their CON in minutes if remaining passive or half that time if moving or fighting. (Mythras Core 214-218)

Standard skills

Athletics STR+DEX+40+2D10 Brawn STR+SIZ+40+2D10 Endurance CON+CON+40+2D10
Evade DEX+DEX Perception INT+POW+60+2D10 Swim STR+CON+30+2D10
Willpower POW+POW+40+2D10

Combat styles


Weapon options

1-handed weapons

Amount: 1
Bite (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Bite 1h-melee 1d12 E M - Grip, Bleed Y Y 2 6 Head