List | Feature |
Ability |
***Engulfing*** The max size of victim is figured as half the creature’s own SIZ, but may be less than this depending on the creature’s physiology. Engulfed victim suffers at least one damage roll based on the creature’s bite attack before being swallowed – the time spent chewing depends on the creature and how sensitive its innards are. If still alive a swallowed victim will begin to suffocate. Often victim lacks the mobility to move inside the digestive tract or the creature is so large that he will die long before he can cut its way out. |
Ability |
***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (Mythras Core 214-218) |
Ability |
***Amphibious*** Can breathe both underwater and on dry land |
Ability |
***Asphyxiation*** Target can hold their breath for a seconds x Endurance if prepared, if not then halved in passive or 20% if strenuous activity. After holding: Endurance crit no change. successful 1 Fatigue level. Fail 1d2 Fumble 1d3
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