Naga - Single Headed

(Generated 202 times)
Namelist Byzantine females (View names)
Cloud forest
High mountains
High plateau
Rank Veteran
Race Naga
Cult rank Proven
Notes MI pg 249-251 (Hybrid form). Can command any snakes or serpent related species.
STR 2d6+12
CON 2d6+12
SIZ 2d6+18
DEX 2d6+12
INT 2d6+6
POW 2d6+6
CHA 2d6+6
D20Hit locationArmor
01-03 Tail Tip 4
04-05 Mid End-length 4
06-07 Fore end-length 4
08-09 Rear mid-length 4
10-12 Mid mid-length 4
13-14 Chest 0
15-16 Right Arm 0
17-18 Left Arm 0
19-20 Head 0
Movement 6
Natural armor Yes


Amount: 1
Abjurements of Ybion - Adept (Sorcery) 10
Abjurements of Ybion - Mage (Sorcery) 10
Adept of Codex Diabolis 10
Bindings of Khutnar - Adept (Sorcery) 10
Bindings of Khutnar - Mage (Sorcery) 10
Cryptical Weavings of Xeeth - Adept (Sorcery) 10
Cryptical Weavings of Xeeth - Mage (Sorcery) 10
Dictates of Tzarkand - Adept (Sorcery) 10
Dictates of Tzarkand - Mage (Sorcery) 10
Ebon Words of Zaruthra - Adept (Sorcery) 10
Ebon Words of Zaruthra - Mage (Sorcery) 10
Malformations of Maldweeb - Adept (Sorcery) 10
Malformations of Maldweeb - Mage (Sorcery) 10
Ouphalus Tablets - Mage (Sorcery) 10
Ouphalus Tablets Sorcery Order - Adept (Sorcery) 10
Sagacious Scrolls of Soleks - Adept (Sorcery) 10
Sagacious Scrolls of Soleks - Mage (Sorcery) 10

Non-random features

Ability ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness.(Mythras Core 214-218)
Ability ***Immunity to poison***
Ability ***Shape-shifter*** Can shape-shift to named forms. Costs it 1 Magic Point per shift. Cannot change SIZ unless specifically mentioned. Takes 1d6 rounds to complete.
Ability ***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (Mythras Core 214-218)
Ability ***Venomous*** Has a venomous attack. May use Inject Venom Special effect
Exotic Poison ***Naga Venom*** If spat at the face of a victim it causes blindness. If injected into a bite, the venom causes rapid death. Application: Contact or Injected Potency: 75 Resistance: Endurance Onset time: Instantaneous for Blindness, 1d3+3 rounds for Death Duration: Permanent Conditions: Spat venom which hits the victim in the face will cause immediate blindness. Failing to resist indi- cates the blindness is permanent, the neurotoxins destroy- ing the surface of the eyes. Success means that the loss of sight is temporary, the victim’s sight returning in 1d3 hours. If the venom is injected via a bite instead, it will attack the nervous system of a victim who fails to resist, causing death in less than half a minute. Antidote/Cure: None

Standard skills

Athletics STR+DEX+4D10 Brawn STR+SIZ+4D10 Deceit INT+CHA+20+1D10
Endurance CON+CON+20+2D10 Evade DEX+DEX+20+4D10 Influence CHA+CHA+20+4D10
Insight INT+POW+20+4D10 Perception INT+POW+20+4D10 Stealth DEX+INT+20+2D10
Willpower POW+POW+20+4D10

Magic skills

Invocation INT+CHA+4D10+20 Shaping INT+POW+4D10+20

Combat styles

Slithering HorrorSTR+DEX+30+3D10

Weapon options

1-handed weapons

Amount: 5
Bite (1)
Constrict (1)
Tail Lash (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0
Spit (1)


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Bite 1h-melee 1d6 L M - Inject Venom Y Y 0 0 Head
Constrict 1h-melee 1d8 M M - Grip,Entangle Y Y 0 0 Body
Spit ranged 0 M M - Inject Venom N N 0 0
Tail Lash 1h-melee 1d8 L M - Entangle Y Y 0 0 Tail