Lizardfolk Elite Champion

(Generated 103 times)
Namelist Monster Island - Savages (View names)
Monster island
Rank Veteran
Race Lizardfolk Male
Cult rank Common
STR 2d6+9
CON 2d6+6
SIZ 1d6+15
DEX 2d6+6
INT 2d6+6
POW 3d6
CHA 3d6
D20Hit locationArmor
01-03 Tail 3+4
04-05 Right leg 3+4
06-07 Left leg 3+4
08-10 Abdomen 3+4
11-14 Chest 3+4
15-16 Left Arm 3+4
17-18 Right Arm 3+4
19-20 Head 3+4
Movement 6
Natural armor No

Non-random features

Monster Island Warrior Style ***Tua Skirmisher*** Primarily use missile weapons. Blowpipe, Bola, Sling. Skirmisher trait
Monster Island Warrior Style ***Mua Infantry*** Experienced warriors. Hand to hand combat. Woven mat armor, dyed distinctive colors. Helmets decorated with status feathers (Club, Spear, shield) Swashbuckling Trait
Combat Style Trait ***Skirmishing*** The style permits launching ranged attacks whilst at a run (but not whilst sprinting).Mythras pg 89
Combat Style Trait ***Swashbuckling*** Style allows the user to engage in attacks and evades made whilst jumping or swinging into (or disengaging from) combat, ignoring any skill cap placed on it by the Athletics skill. Mythras pg 89
Monster Island Warrior Style ***Eiki Elites*** Champions of the tribe. Jade maces, shark toothed swords. Shell,bone,ivory armor. skull of fearsome beast as helmet. Permitted to wear feather cloak. Mace,Shark toothed Sword and Strangle Cord Intimidating Scream trait.
Combat Style Trait ***Intimidating Scream*** Style encourages frequent yells and bellows in combat to intimidate foes, making any psychological resistance rolls inflicted on an opponent one grade harder. Mythras pg 89
Ability ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness.(Mythras Core 214-218)
Ability ***Hold Breath*** The creature can hold its breath for extended periods of time. If prepared and remaining fairly static the creature can hold its breath for a number of minutes equal to its CON. This period is halved if the creature is active, such as when swimming or fighting.
Ability ***Cold-blooded*** One meal a week. Below 15C Strike Rank -6, - 1 AP per round. Below 5C catatonic.
Ability ***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (Mythras Core 214-218)

Standard skills

Athletics STR+DEX+50 Boating STR+CON+30 Brawn STR+SIZ+40
Endurance CON+CON+50 Evade DEX+DEX+40 Locale INT+INT+35
Perception INT+POW+50 Stealth DEX+INT+50 Swim STR+CON+40
Unarmed STR+DEX+45 Willpower POW+POW+50

Magic skills

Binding POW+CHA+40 Trance POW+CON+50

Professional skills

Navigation INT+POW+50 Survival CON+POW+50 Track INT+CON+50

Custom skills

Tua Skirmisher (Blowpipe, Bolas, Sling) STR+DEX+70

Combat styles

Eiki Elite (2H-Mace, 2H-Shark Toothed Sword and Strangle Cord)STR+DEX+60

Weapon options

1-handed weapons

Amount: 6
Cuauhololli (100)
Ixcheltu (100)
Trishula (100)
Bite (100)
Claw (100)
Tail (100)

2-handed weapons

Amount: 1
Gada (1)
Maquahuitl (1)

Ranged weapons

Amount: 3
Blowgun (100)
Bolas (100)
Sling (100)


Amount: 1
Chimalli shield (1)

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Bite 1h-melee 1d6 M T - Y N 3 0
Claw 1h-melee 1d4 M S - Y N 3 0
Tail 1h-melee 1d4 M M - Y N 3 0