List | Feature |
Monster Island Warrior Style |
***Tua Skirmisher*** Primarily use missile weapons. Blowpipe, Bola, Sling. Skirmisher trait |
Monster Island Warrior Style |
***Mua Infantry*** Experienced warriors. Hand to hand combat. Woven mat armor, dyed distinctive colors. Helmets decorated with status feathers (Club, Spear, shield) Swashbuckling Trait |
Combat Style Trait- Ranged |
***Skirmishing*** The style permits launching ranged attacks whilst at a run (but not whilst sprinting).Mythras pg 89 |
Combat Style Trait- Close Combat |
***Swashbuckling*** Style allows the user to engage in attacks and evades made whilst jumping or swinging into (or disengaging from) combat, ignoring any skill cap placed on it by the Athletics skill. Mythras pg 89 |
Monster Island Warrior Style |
***Eiki Elites*** Champions of the tribe. Jade maces, shark toothed swords. Shell,bone,ivory armor. skull of fearsome beast as helmet. Permitted to wear feather cloak. Mace,Shark toothed Sword and Strangle Cord Intimidating Scream trait. |
Combat Style Trait- Close Combat |
***Intimidating Scream*** Style encourages frequent yells and bellows in combat to intimidate foes, making any psychological resistance rolls inflicted on an opponent one grade harder. Mythras pg 89 |
Ability |
***Night Sight*** Partial darkness as illuminated and darkness as partial darkness.(Mythras Core 214-218) |
Ability |
***Hold Breath*** The creature can hold its breath for extended periods of time. If prepared and remaining fairly static the creature can hold its breath for a number of minutes equal to its CON. This period is halved if the creature is active, such as when swimming or fighting. |
Ability |
***Cold-blooded*** One meal a week. Below 15C Strike Rank -6, - 1 AP per round. Below 5C catatonic. |
Ability |
***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (Mythras Core 214-218) |