Lizardfolk Veteran Infantry

(Generated 113 times)
Namelist Monster Island - Savages (View names)
Tags
Fantasy
Islands
Jungle
Monster island
River
Swamp
Rank Veteran
Race Lizardfolk Male
Cult rank Common
Notes
Creatorronix
Stats
STR 2d6+9
CON 2d6+6
SIZ 1d6+15
DEX 2d6+6
INT 2d6+6
POW 3d6
CHA 3d6
D20Hit locationArmor
01-03 Tail 3+2
04-05 Right leg 3+2
06-07 Left leg 3+2
08-10 Abdomen 3+2
11-14 Chest 3+2
15-16 Left Arm 3+2
17-18 Right Arm 3+2
19-20 Head 3+2
Attributes
Movement 6
Natural armor No

Non-random features

ListFeature
Monster Island Warrior Style ***Tua Skirmisher*** Primarily use missile weapons. Blowpipe, Bola, Sling. Skirmisher trait
Monster Island Warrior Style ***Mua Infantry*** Experienced warriors. Hand to hand combat. Woven mat armor, dyed distinctive colors. Helmets decorated with status feathers (Club, Spear, shield) Swashbuckling Trait
Combat Style Trait ***Skirmishing*** The style permits launching ranged attacks whilst at a run (but not whilst sprinting).Mythras pg 89
Combat Style Trait ***Swashbuckling*** Style allows the user to engage in attacks and evades made whilst jumping or swinging into (or disengaging from) combat, ignoring any skill cap placed on it by the Athletics skill. Mythras pg 89
Ability ***Cold-blooded*** One meal a week. Below 15C Strike Rank -6, - 1 AP per round. Below 5C catatonic.
Ability ***Hold Breath*** The creature can hold its breath for extended periods of time. If prepared and remaining fairly static the creature can hold its breath for a number of minutes equal to its CON. This period is halved if the creature is active, such as when swimming or fighting.
Ability ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness.(Mythras Core 214-218)
Ability ***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (Mythras Core 214-218)

Standard skills

Athletics STR+DEX+40 Boating STR+CON+30 Brawn STR+SIZ+35
Endurance CON+CON+40 Evade DEX+DEX+40 Locale INT+INT+35
Perception INT+POW+40 Stealth DEX+INT+45 Swim STR+CON+30
Unarmed STR+DEX+45 Willpower POW+POW+40

Magic skills

Binding POW+CHA+30 Trance POW+CON+40

Professional skills

Navigation INT+POW+45 Survival CON+POW+40 Track INT+CON+40

Custom skills

Tua Skirmisher (Blowpipe, Bolas, Sling) STR+DEX+55

Combat styles

Mua Infantry (Club, Spear and Shield)STR+DEX+50

Weapon options

1-handed weapons

Amount: 5
Cuauhololli (100)
Trishula (100)
Bite (100)
Claw (100)
Tail (100)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 3
Blowgun (100)
Bolas (100)
Sling (100)

Shields

Amount: 1
Chimalli shield (1)

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite 1h-melee 1d6 M T - Y N 3 0
Claw 1h-melee 1d4 M S - Y N 3 0
Tail 1h-melee 1d4 M M - Y N 3 0