Lizardfolk Seasoned Skirmisher

(Generated 152 times)
Namelist Monster Island - Savages (View names)
Tags
Fantasy
Islands
Jungle
Monster island
River
Swamp
Rank Skilled
Race Lizardfolk Male
Cult rank Common
Notes
Creatorronix
Stats
STR 2d6+9
CON 2d6+6
SIZ 1d6+15
DEX 2d6+6
INT 2d6+6
POW 3d6
CHA 3d6
D20Hit locationArmor
01-03 Tail 3
04-05 Right leg 3
06-07 Left leg 3
08-10 Abdomen 3
11-14 Chest 3
15-16 Left Arm 3
17-18 Right Arm 3
19-20 Head 3
Attributes
Movement 6
Natural armor No

Non-random features

ListFeature
Monster Island Warrior Style ***Tua Skirmisher*** Primarily use missile weapons. Blowpipe, Bola, Sling. Skirmisher trait
Combat Style Trait ***Skirmishing*** The style permits launching ranged attacks whilst at a run (but not whilst sprinting).Mythras pg 89
Ability ***Cold-blooded*** One meal a week. Below 15C Strike Rank -6, - 1 AP per round. Below 5C catatonic.
Ability ***Hold Breath*** The creature can hold its breath for extended periods of time. If prepared and remaining fairly static the creature can hold its breath for a number of minutes equal to its CON. This period is halved if the creature is active, such as when swimming or fighting.
Ability ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness. (RQ6: pg 312-316)
Ability ***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (RQ6: pg 312-316)

Standard skills

Athletics STR+DEX+30 Boating STR+CON+30 Brawn STR+SIZ+30
Endurance CON+CON+30 Evade DEX+DEX+40 Locale INT+INT+30
Perception INT+POW+30 Stealth DEX+INT+40 Swim STR+CON+20
Unarmed STR+DEX+35 Willpower POW+POW+30

Magic skills

Binding POW+CHA+20 Trance POW+CON+30

Professional skills

Navigation INT+POW+40 Survival CON+POW+30 Track INT+CON+30

Combat styles

Tua Skirmisher (Blowpipe, Bolas, Sling)STR+DEX+40

Weapon options

1-handed weapons

Amount: 3
Bite (100)
Claw (100)
Tail (100)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 3
Blowgun (100)
Bolas (100)
Sling (100)

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite 1h-melee 1d6 M T - Y N 3 0
Claw 1h-melee 1d4 M S - Y N 3 0
Tail 1h-melee 1d4 M M - Y N 3 0