Disease Gorp, Large

(Generated 84 times)
Namelist None
Tags
Chaos
Rank Veteran
Race Gorp
Cult rank Proven
Notes Unleashes disease spirit when engulfing
Creatorhkokko
Stats
STR 1d6
CON 3D6
SIZ 4d6+7
DEX 1d6
INT 2d6+1
POW 3D6
CHA
D20Hit locationArmor
01-20 Body 0
Attributes
Movement 4
Natural armor Yes

Additional features

FeatureProbability
Chaotic feature POW+POW% View items

Non-random features

ListFeature
Ability ***Immunity to non magical weapons***
Ability ***Engulfing*** The max size of victim is figured as half the creature’s own SIZ, but may be less than this depending on the creature’s physiology. Engulfed victim suffers at least one damage roll based on the creature’s bite attack before being swallowed – the time spent chewing depends on the creature and how sensitive its innards are. If still alive a swallowed victim will begin to suffocate. Often victim lacks the mobility to move inside the digestive tract or the creature is so large that he will die long before he can cut its way out.
Ability ***Adhering*** Can move on vertical surfaces and even on a ceiling at half normal Movement rate.
Ability ***Faerie Stealth*** Faeries with this ability blend into their surroundings, becoming nearly invisible to regular observation. However, Faerie Stealth is only effective when the faerie is in a suitable environment. For example, a gwarchell (page 6), which shuns light and lives underground, could only use it in darkness. As long as the faerie affected by this power remains motionless, crouched, or pressed against the ground, they cannot be detected by standard visual Perception checks. If they move, an attentive observer might notice the constant changing patterns on their body. Under these circumstances, when an observer tries to interact with the faerie — whether to locate, attack, defend against, etc. — the difficulty of their tests increases by one level. Creatures with other primary senses or magical perception are unaffected by this power.

Standard skills

Athletics STR+DEX Brawn STR+SIZ Endurance CON+CON
Evade DEX+DEX Perception INT+POW Unarmed STR+DEX
Willpower POW+POW

Magic skills

Binding POW+CHA+80 Trance POW+CON+80

Combat styles

Engulf STR+DEX+60+2D10

Weapon options

1-handed weapons

Amount: 1
Infect with disease spirit (acid damage) (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Infect with disease spirit (acid damage) 1h-melee 2 H L - Y N 0 17

Spirits

Amount: 2d4-4
SpiritProb.
Sickness Spirit - Intensity 1 100
Sickness Spirit - Intensity 2 (old) 40
Sickness Spirit - Intensity 3 (old) 30
Sickness Spirit - Intensity 4 old 20
Sickness Spirit - Intensity 5 10
Sickness Spirit - Intensity 6 5