Regenerating Gorp, Large
(Generated 31 times)Namelist | None |
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Tags | Chaos Dorastor Fantasy Glorantha Prax
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Rank | Master |
Race | Gorp |
Cult rank | None |
Notes | Engulfing causes acidic damage. Regenerates 1d3 per round. |
Creator | hkokko |
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Additional features
Feature | Probability | |
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Chaotic feature | POW% | View items |
Non-random features
List | Feature |
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Ability | ***Engulfing*** The max size of victim is figured as half the creature’s own SIZ, but may be less than this depending on the creature’s physiology. Engulfed victim suffers at least one damage roll based on the creature’s bite attack before being swallowed – the time spent chewing depends on the creature and how sensitive its innards are. If still alive a swallowed victim will begin to suffocate. Often victim lacks the mobility to move inside the digestive tract or the creature is so large that he will die long before he can cut its way out. |
Ability | ***Faerie Stealth*** Faeries with this ability blend into their surroundings, becoming nearly invisible to regular observation. However, Faerie Stealth is only effective when the faerie is in a suitable environment. For example, a gwarchell (page 6), which shuns light and lives underground, could only use it in darkness. As long as the faerie affected by this power remains motionless, crouched, or pressed against the ground, they cannot be detected by standard visual Perception checks. If they move, an attentive observer might notice the constant changing patterns on their body. Under these circumstances, when an observer tries to interact with the faerie — whether to locate, attack, defend against, etc. — the difficulty of their tests increases by one level. Creatures with other primary senses or magical perception are unaffected by this power. |
Ability | ***Immunity to non magical weapons*** |
Ability | ***Regenerate*** The creature is able to regenerate Hit Points lost to damage. The speed of regeneration varies depending upon the creature. Default is 1 HP / Location / Round (not turn). Unless specifically noted, regeneration does not replace lost limbs, and the severing of a vital location (head, chest or abdomen) will still result in death |
Standard skills
Endurance | CON+CON+30 | Evade | DEX+DEX+30 | Stealth | DEX+INT+30 |
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Willpower | POW+POW+30 |
Combat styles
Envelop with Acid Pseudopods | STR+DEX+90 |
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Weapon options
1-handed weaponsAmount: 1
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2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 0 |
ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
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Pseudopod | 1h-melee | 1d4+1d2 | H | T | - | N | N | 0 | 0 |