Regenerating Gorp, Large

(Generated 31 times)
Namelist None
Tags
Chaos
Dorastor
Fantasy
Glorantha
Prax
Rank Master
Race Gorp
Cult rank None
Notes Engulfing causes acidic damage. Regenerates 1d3 per round.
Creatorhkokko
Stats
STR 1d6+6
CON 3D6
SIZ 4d6+19
DEX 1d6
INT 2d6+1
POW 3D6
CHA
D20Hit locationArmor
01-20 Body 0
Attributes
Movement 4
Natural armor No

Additional features

FeatureProbability
Chaotic feature POW% View items

Non-random features

ListFeature
Ability ***Engulfing*** The max size of victim is figured as half the creature’s own SIZ, but may be less than this depending on the creature’s physiology. Engulfed victim suffers at least one damage roll based on the creature’s bite attack before being swallowed – the time spent chewing depends on the creature and how sensitive its innards are. If still alive a swallowed victim will begin to suffocate. Often victim lacks the mobility to move inside the digestive tract or the creature is so large that he will die long before he can cut its way out.
Ability ***Faerie Stealth*** Faeries with this ability blend into their surroundings, becoming nearly invisible to regular observation. However, Faerie Stealth is only effective when the faerie is in a suitable environment. For example, a gwarchell (page 6), which shuns light and lives underground, could only use it in darkness. As long as the faerie affected by this power remains motionless, crouched, or pressed against the ground, they cannot be detected by standard visual Perception checks. If they move, an attentive observer might notice the constant changing patterns on their body. Under these circumstances, when an observer tries to interact with the faerie — whether to locate, attack, defend against, etc. — the difficulty of their tests increases by one level. Creatures with other primary senses or magical perception are unaffected by this power.
Ability ***Immunity to non magical weapons***
Ability ***Regenerate*** The creature is able to regenerate Hit Points lost to damage. The speed of regeneration varies depending upon the creature. Default is 1 HP / Location / Round (not turn). Unless specifically noted, regeneration does not replace lost limbs, and the severing of a vital location (head, chest or abdomen) will still result in death

Standard skills

Endurance CON+CON+30 Evade DEX+DEX+30 Stealth DEX+INT+30
Willpower POW+POW+30

Combat styles

Envelop with Acid PseudopodsSTR+DEX+90

Weapon options

1-handed weapons

Amount: 1
Pseudopod (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Pseudopod 1h-melee 1d4+1d2 H T - N N 0 0