| List | Feature | 
|---|
        
            
                | Ability | ***Earth Sense*** Perfect sense of direction, depth and orientation beneath ground and suffers no penalties to Perception rolls for underground environments. | 
        
            
                | Ability | ***Grappler*** Successful attack = Grapple + damage. Parried attack = Grip vs opponent limb or Pin Weapon on weapon. Uses brawn to resist victim breaking free.  (Mythras Core 214-218) | 
        
            
                | Ability | ***Trapper** Usually restricted to immobile things or plant-like threats, this ability represents a particular way of attacking prey by use of a one-shot trap.This needs to be evaded rather than parried. | 
        
            
                | Ability | ***Vampiric*** Bite drains its victim’s blood, causing an increase in Fatigue levels. |