Whipscorpion, Giant

(Generated 89 times)
Namelist None
Tags
Cloud forest
Fantasy
Glorantha
High plateau
Insect
Jungle
Monster island
Rank Veteran
Race Scorpion, Giant
Cult rank None
Notes Sometimes called Grampus
Creatorhkokko
Stats
STR 4d6+12
CON 2d6+12
SIZ 3d6+12
DEX 3d6
INT 2d4-2
POW 1d6
CHA
D20Hit locationArmor
01-02 Tail 6
03 Right Rear Leg 6
04 Left Rear Leg 6
05 Mid Rear Leg 6
06 Mid Left Leg 6
07 Fore Right Leg 6
08 Fore Left Leg 6
09-12 Thorax 6
13-15 Right Pincer 6
16-18 Left Pincer 6
19-20 Cephalothorax 6
Attributes
Movement 8
Natural armor Yes

Non-random features

ListFeature
Ability ***Adhering*** Can move on vertical surfaces and even on a ceiling at half normal Movement rate.
Ability ***Formidable Natural Weapons*** - Can actively parry or deflect attacks using its natural weapons. (Mythras Core 214-218)
Ability ***Burrower*** Can tunnel through the specified ground type at its normal Movement rate
Ability ***Faerie Stealth*** Faeries with this ability blend into their surroundings, becoming nearly invisible to regular observation. However, Faerie Stealth is only effective when the faerie is in a suitable environment. For example, a gwarchell (page 6), which shuns light and lives underground, could only use it in darkness. As long as the faerie affected by this power remains motionless, crouched, or pressed against the ground, they cannot be detected by standard visual Perception checks. If they move, an attentive observer might notice the constant changing patterns on their body. Under these circumstances, when an observer tries to interact with the faerie — whether to locate, attack, defend against, etc. — the difficulty of their tests increases by one level. Creatures with other primary senses or magical perception are unaffected by this power.

Standard skills

Athletics STR+DEX+30 Brawn STR+SIZ+25 Endurance CON+CON+22
Evade DEX+DEX+42 Perception INT+POW+44 Stealth DEX+INT+45
Willpower POW+POW+40

Combat styles

Scuttling HorrorSTR+DEX+40

Weapon options

1-handed weapons

Amount: 2
Pincer (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0
Acidic Spray from Sting (1)

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Pincer 1h-melee 1d8 H L - Y N 6 7
Acidic Spray from Sting ranged 0 L VL - Y N 6 31