Giant Worm - Quenlarg

(Generated 109 times)
Namelist None
Rank Skilled
Race Snake, Giant
Cult rank None
Notes A quenlarg’s head is snake-like in shape but is eyeless and has a mouth filled with a double row of sharp teeth instead of fangs. Segmented rings of blue-grey armour cover the entire body, with the tail ending in a blunt spike. They burrow through rocky soil or permafrost, Typically 4,5 meters long, attack from the ground Updated from source: Anaxial's Manifest
STR 4d6+15
CON 2d6+6
SIZ 4d6+15
DEX 3d6
POW 2d6+6
D20Hit locationArmor
01-03 Tail tip 6
04-05 Mid End-length 6
06-07 Fore End-length 6
08-09 Rear Mid-length 6
10-12 Mid Mid-length 6
13-14 Fore Mid-length 6
15-16 Rear Fore-length 6
17-18 Mid Fore-length 6
19-20 Head 6
Movement 6m
Natural armor Yes

Non-random features

Ability ***Camouflaged*** Attempts to spot suffer a penalty to Perception of two difficulty grades.
Ability ***Earth Sense*** Perfect sense of direction, depth and orientation beneath ground and suffers no penalties to Perception rolls for underground environments.
Ability ***Grappler*** Successful attack = Grapple + damage. Parried attack = Grip vs opponent limb or Pin Weapon on weapon. Uses brawn to resist victim breaking free. (Mythras Core 214-218)
Ability ***Burrower*** Can tunnel through the specified ground type at its normal Movement rate
Ability ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence.
Ability ***Constrict*** The first attack against a surprised or helpless target (if it generates a Special Effect) will target the chest or abdomen. No damage is inflicted but the attack automatically establishes a grapple. On the snake’s next turn, it inflicts its Damage Modifier by tightening its coils applying the damage to the Chest or Abdomen area directly: armour does not protect against this constriction damage.
Ability ***Engulfing*** The max size of victim is figured as half the creature’s own SIZ, but may be less than this depending on the creature’s physiology. Engulfed victim suffers at least one damage roll based on the creature’s bite attack before being swallowed – the time spent chewing depends on the creature and how sensitive its innards are. If still alive a swallowed victim will begin to suffocate. Often victim lacks the mobility to move inside the digestive tract or the creature is so large that he will die long before he can cut its way out.

Standard skills

Athletics STR+DEX+38+20 Brawn STR+SIZ+40+20 Endurance CON+CON+22+20
Evade DEX+DEX+28+20 Perception INT+POW+42+20 Stealth DEX+INT+55+20
Unarmed STR+DEX+20 Willpower POW+POW+44+20

Combat styles

Crushing Death (Constrict, Bite and Writhe)STR+DEX+30

Weapon options

1-handed weapons

Amount: 3
Bite (1)
Constrict (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Bite 1h-melee 1d10 H M - Bash,Bleed Y N 4 13
Constrict 1h-melee 1d8 H L - Grip,Stun Location Y N 4 13