Storm Tiger

(Generated 94 times)
Namelist None
Tags
Fantasy
Flying
Glorantha
Kralorela
Rank Master
Race Tiger
Cult rank None
Notes They live only in those mountains, where they spend most of their time flying through the clouds, hunting other flying creatures. In calm weather, they hide inside clouds to ambush their prey. Some local shamans know spells that can summon them. Storm tigers cannot be hurt by lightning. Source: Anaxial's Manifest
Creatorhkokko
Stats
STR 4d6+18
CON 2d6+6
SIZ 4d6+9
DEX 3d6+6
INT 2d6+6
POW 2d6+6
CHA
D20Hit locationArmor
01-02 Right Hind Leg 2
03-04 Left Hind Leg 2
05-07 Hindquarters 2
08-10 Forequarters 2
11-13 Right Front Leg 2
14-16 Left Front Leg 2
17-20 Head 2
Attributes
Movement 10/12 Fly
Natural armor Yes

Non-random features

ListFeature
Ability ***Camouflaged*** Attempts to spot suffer a penalty to Perception of two difficulty grades.
Ability ***Leaper*** The creature uses Leaping attacks as described on page 152 of the Combat chapter, but can combine the leap with a physical attack such as a claw or bite. If the leaping creature wins the opposed leap attack roll, it automatically inflicts damage for one of its natural weapons on the target. This damage cannot be parried except by Passive Blocking.
Ability ***Intimidate*** May intimidate opponents as a prelude to combat or to avoid it altogether. Unopposed Willpower roll - a failure - spend the next round moving farther from creature. Fumble - flee at max speed. A critical ignore intimidation during that encounter. Continues for as long as the creature continues to act in a threatening manner
Ability ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness.(Mythras Core 214-218)
Ability ***Intimidate*** May intimidate opponents as a prelude to combat or to avoid it altogether. Unopposed Willpower roll - a failure - spend the next round moving farther from creature. Fumble - flee at max speed. A critical ignore intimidation during that encounter. Continues for as long as the creature continues to act in a threatening manner
Ability ***Diving Strike*** Increases both the Size of the attack and the creature’s Damage Modifier by one step, for this attack only. Once per round. Must be at least one full round of Movement above its target (or possibly below if submerged) in order to use the diving strike.
Ability ***Flyer*** May substitute the Fly skill for Evade whilst fighting aloft. Only rolls Fly skill when attempting unusually difficult task

Standard skills

Athletics STR+DEX+40 Brawn STR+SIZ+26 Endurance CON+CON+44
Evade DEX+DEX+26 Perception INT+POW+40 Stealth DEX+INT+40
Swim STR+CON+40 Willpower POW+POW+44

Custom skills

Track DEX+INT+50 Fly STR+DEX+40+2D10

Combat styles

Striped Death (Teeth, Claws)STR+DEX+45

Weapon options

1-handed weapons

Amount: 2
Bite (1)
Claws (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite 1h-melee 1d8 L S - Grip,Bleed Y Y 2 8 Head
Claws 1h-melee 1d6 L M - Grip,Bleed Y Y 2 8 Legs