Dehori - Hands from the Darkness

(Generated 36 times)
Namelist None
Tags
Uz
Rank Skilled
Race Human
Cult rank None
Notes Creature of Darkness. Drastic Resolutions
Creatorhkokko
Stats
STR 3d6
CON 2d6
SIZ 2d6+6
DEX 4d6
INT 2d6+6
POW 3d6
CHA
D20Hit locationArmor
01-03 Right leg 0
04-06 Left leg 0
07-09 Abdomen 0
10-12 Chest 0
13-15 Right arm 0
16-18 Left arm 0
19-20 Head 0
Attributes
Movement 8
Natural armor Yes

Non-random features

ListFeature
Ability ***Fearshock*** Only on first attack when fully engulfed. Attack vs Willpower. If fail then 01-05 Victim dies of fear if not succeed in Endurance roll. 06-35 Victim collapses for 20-CON full turns. Must roll Endurance or less or die as above. 36-65 Collapses for 20-CON melee rounds. 66-95 Victim cowers in fear for 20-CON melee rounds, acting in all other ways as demoralized. 96-00 Victim runs in fear for home for 20-CON melee rounds. Will attack fanatically if no place to run to.
Ability ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence.
Ability ***Life Sense*** Aware of any form of within a Willpower number of metres. Perception roll and touch - learns injuries, Fatigue level and if poisoned or diseased
Ability ***Freeze*** If Engulf is not evaded then all hitlocs are damaged by same damage. If not escaped - damage continues next round. Escaping requires evade, acrobatics or brawn against elementals' brawn. Freeze opponent solid.
Ability ***Engulfing*** The max size of victim is figured as half the creature’s own SIZ, but may be less than this depending on the creature’s physiology. Engulfed victim suffers at least one damage roll based on the creature’s bite attack before being swallowed – the time spent chewing depends on the creature and how sensitive its innards are. If still alive a swallowed victim will begin to suffocate. Often victim lacks the mobility to move inside the digestive tract or the creature is so large that he will die long before he can cut its way out.

Standard skills

Athletics STR+DEX +20+2D10 Brawn STR+SIZ +20+2D10 Endurance CON+CON+20+2D10
Evade DEX+DEX Perception INT+POW Stealth DEX+INT +40+2D10
Unarmed STR+DEX Willpower POW+POW +20+2D10

Combat styles

Grasping HandsSTR+DEX+20+D10

Weapon options

1-handed weapons

Amount: 1
Hands (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Hands 1h-melee 1d3+2 M M - Y N 0 5