List | Feature |
Ability |
***Area Attack*** Creature or plant of suitable size can sweep or stomp multiple foes, its attack roll being simultaneously applied to everyone within reach of the body part used to make the attack.
|
Ability |
***Earth Sense*** Perfect sense of direction, depth and orientation beneath ground and suffers no penalties to Perception rolls for underground environments. |
Ability |
***Flora*** Immune to the side effects of Fatigue and severe injuries. Whilst a Serious Wound prevents the limb or location from functioning, the plant does not suffer any other debility. Likewise a Major Wound does not incapacitate. |
Ability |
***Trapper** Usually restricted to immobile things or plant-like threats, this ability represents a particular way of attacking prey by use of a one-shot trap.This needs to be evaded rather than parried. |
Exotic Poison |
***Mantithorn Cacti Poison*** Application: Contact
Potency: 70
Resistance: Endurance
Onset time:1d3+3 rounds
Duration: Half cacti's CON in hours
Conditions: Failing to resist the potency of the poison
instantly numbs the nerves of the area struck. It acts as both a pain killer and a paralytic, immobilising the location struck. A limb becomes useless, the abdomen prevents both legs or tail from moving and the head results in unconsciousness. If hit in the chest the victim not only loses control over all their limbs |
Ability |
***Venomous*** Has a venomous attack. May use Inject Venom Special effect |