Kozoru (Shadow Vampire)

(Generated 104 times)
Namelist None
Rank Veteran
Race Troll, Dark
Cult rank None
Notes Semi physical shadows. Can pick up objects. Drastic Resolutions. Invulnerable to light. Vulnerable to darkness. Half damage from fire and light based spells. Lose most of their abilities in darkness. Grapple drains 1d4 magic points.Regenerates 1 point per day. Engulfing after grapple -> willpower vs willpower or stupor. Does not make sounds.
STR 3d6+6
SIZ 3d6+10
DEX 3d6
INT 2d6+6
POW 3d6
D20Hit locationArmor
01-03 Right leg 0
04-06 Left leg 0
07-09 Abdomen 0
10-12 Chest 0
13-15 Right arm 0
16-18 Left arm 0
19-20 Head 0
Movement 4
Natural armor No

Non-random features

Ability ***Immunity to non magical weapons***
Ability ***Immunity to disease***
Ability ***Immunity to poison*** The creature is immune to all poisons. All creatures without SIZ automatically have this Trait, although it is not specifically listed in their descriptions.
Ability ***Regenerate*** The creature is able to regenerate Hit Points lost to damage. The speed of regeneration varies depending upon the creature. Default is 1 HP / Location / Round (not turn). Unless specifically noted, regeneration does not replace lost limbs, and the severing of a vital location (head, chest or abdomen) will still result in death
Ability ***Characteristics Drain*** Drain temporary Characteristic points from the target
Ability ***Engulfing*** The max size of victim is figured as half the creature’s own SIZ, but may be less than this depending on the creature’s physiology. Engulfed victim suffers at least one damage roll based on the creature’s bite attack before being swallowed – the time spent chewing depends on the creature and how sensitive its innards are. If still alive a swallowed victim will begin to suffocate. Often victim lacks the mobility to move inside the digestive tract or the creature is so large that he will die long before he can cut its way out.

Standard skills

Athletics STR+DEX+40+2D10 Brawn STR+SIZ Endurance CON+CON+40+2D10
Evade DEX+DEX+40+2D10 Perception INT+POW+40+2D10 Stealth DEX+INT+60+2D10
Unarmed STR+DEX+40+2D10 Willpower POW+POW+40+2D10

Combat styles


Weapon options

1-handed weapons

Amount: 3
Battleaxe (1)
Bite (Vampiric) (1)
Grapple (Drain) (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Bite (Vampiric) 1h-melee 1d4 M M - Y N 4 0
Grapple (Drain) 1h-melee 0 M M - N N 4 0