List | Feature |
Ability |
***Life Sense*** Aware of any form of within a Willpower number of metres. Perception roll and touch - learns injuries, Fatigue level and if poisoned or diseased |
Ability |
***Night Sight*** Partial darkness as illuminated and darkness as partial darkness.(Mythras Core 214-218) |
Ability |
***Multi-Limbed*** Additional Combat Action per extra pair of limbs (beyond the first) it can bring to bear during combat |
Ability |
***Communal Mind*** Though a single creature of this type has only a low INT, a large group of them together possess a vastly improved intellect, poten- tially achieving sapience. |
Ability |
***Burrower*** Can tunnel through the specified ground type at its normal Movement rate |
Ability |
***Adhering*** Can move on vertical surfaces and even on a ceiling at half normal Movement rate. |
Ability |
***Entangling*** Restricts the movements of those within melee range, who must succeed in an unopposed Brawn roll to avoid being rendered physically helpless each round. |
Ability |
***Acidic attack*** Possesses an acidic attack which dissolves armor first. 1d6 point per attack. |
Ability |
***Venomous*** Has a venomous attack. May use Inject Venom Special effect |
Exotic Poison |
***Krashtkid Venom*** Applicaton: Injected. Pot: 50 Resitance: Endurance Onset time: 1d3+3 rounds. Duration 1d3+9 Days. Conditions: Total paralysis for victim. |