Krarshtkid Broo

(Generated 97 times)
Namelist Glorantha - Scorpion Men (View names)
Tags
Chaos
Dorastor
Glorantha
Prax
Rank Veteran
Race Krarshtkid Broo
Cult rank Dedicated
Notes Abilities:+2 action points) if using the claw attack
Creatorhkokko
Stats
STR 2d6+6
CON 3D6
SIZ 2d6
DEX 3d6+6
INT 3D6
POW 2d6+12
CHA 0
D20Hit locationArmor
01-02 Leg One 3
03-04 Leg Two 3
05-06 Leg Three 3
07-08 Leg Four 3
09-10 Leg Five 3
11-12 Leg Six 3
13-16 Body 7
17-20 Head 4
Attributes
Movement 2
Natural armor Yes

Cults

Amount: 1
CultProb.
Thed Spirit Worshipper 10

Additional features

FeatureProbability
Chaotic feature 100% View items
Disease 80% View items

Non-random features

ListFeature
Ability ***Life Sense*** Aware of any form of within a Willpower number of metres. Perception roll and touch - learns injuries, Fatigue level and if poisoned or diseased
Ability ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness.(Mythras Core 214-218)
Ability ***Multi-Limbed*** Additional Combat Action per extra pair of limbs (beyond the first) it can bring to bear during combat
Ability ***Communal Mind*** Though a single creature of this type has only a low INT, a large group of them together possess a vastly improved intellect, poten- tially achieving sapience.
Ability ***Burrower*** Can tunnel through the specified ground type at its normal Movement rate
Ability ***Adhering*** Can move on vertical surfaces and even on a ceiling at half normal Movement rate.
Ability ***Entangling*** Restricts the movements of those within melee range, who must succeed in an unopposed Brawn roll to avoid being rendered physically helpless each round.
Ability ***Faerie Stealth*** Faeries with this ability blend into their surroundings, becoming nearly invisible to regular observation. However, Faerie Stealth is only effective when the faerie is in a suitable environment. For example, a gwarchell (page 6), which shuns light and lives underground, could only use it in darkness. As long as the faerie affected by this power remains motionless, crouched, or pressed against the ground, they cannot be detected by standard visual Perception checks. If they move, an attentive observer might notice the constant changing patterns on their body. Under these circumstances, when an observer tries to interact with the faerie — whether to locate, attack, defend against, etc. — the difficulty of their tests increases by one level. Creatures with other primary senses or magical perception are unaffected by this power.
Ability ***Venomous*** Has a venomous attack. May use Inject Venom Special effect
Exotic Poison ***Krashtkid Venom*** Applicaton: Injected. Pot: 50 Resitance: Endurance Onset time: 1d3+3 rounds. Duration 1d3+9 Days. Conditions: Total paralysis for victim.

Standard skills

Athletics STR+DEX Brawn STR+SIZ Endurance CON+CON
Evade DEX+DEX Perception INT+POW Unarmed STR+DEX
Willpower POW+POW

Combat styles

Scuttling HorrorSTR+DEX+8d10+20

Weapon options

1-handed weapons

Amount: 5
Poisonous Bite (1)
Digger Claws (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 2
Acidic Tongue (1)
Spit Pratzim (1)

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Poisonous Bite 1h-melee 1d6 S T - Poisonous Bite Y Y 0 0 Head
Digger Claws 1h-melee 1d3 S S - Grip, Bleed Y Y 0 0 Limb
Acidic Tongue ranged 1d6 S VL - Acid Y Y 0 0 Head
Spit Pratzim ranged 0 L VL - Entangle Y Y 0 0 Head