(Generated 114 times)
Namelist None
Rank Veteran
Race Human
Cult rank None
Notes ToTRM #8. Breathe Magic Energy vs Willpower - armor does not protect. +1 Action point. Cannot be surprised. Mind affecting spells are at Herculean difficulty. Incapable of walking backwards. Regenerates 1d6 hit points at random location. On nights of Full Moon behave as Fanaticesed or nights of crescent moon - Demoralized. On dark/dying moon lay in stupor (Befuddled)
STR 4d6+18
CON 3d6
SIZ 4d6+10
DEX 2d6+2
INT 2d4+5
POW 21+1d6
D20Hit locationArmor
01-03 Right leg 8+2d6
04-06 Left leg 8+2d6
07-09 Abdomen 8+2d6
10-12 Chest 8+2d6
13-15 Right arm 8+2d6
16-18 Left arm 8+2d6
19-20 Head 8+2d6
Movement 5
Natural armor Yes

Non-random features

Ability ***Life Sense*** Aware of any form of within a Willpower number of metres. Perception roll and touch - learns injuries, Fatigue level and if poisoned or diseased
Ability ***Multi-Limbed*** Additional Combat Action per extra pair of limbs (beyond the first) it can bring to bear during combat
Ability ***Grappler*** Successful attack = Grapple + damage. Parried attack = Grip vs opponent limb or Pin Weapon on weapon. Uses brawn to resist victim breaking free. (Mythras Core 214-218)
Ability ***Regenerate*** The creature is able to regenerate Hit Points lost to damage. The speed of regeneration varies depending upon the creature. Default is 1 HP / Location / Round (not turn). Unless specifically noted, regeneration does not replace lost limbs, and the severing of a vital location (head, chest or abdomen) will still result in death

Standard skills

Athletics STR+DEX+30+2D10 Brawn STR+SIZ+30+2D10 Endurance CON+CON+30+2D10
Evade DEX+DEX+30+2D10 Perception INT+POW Unarmed STR+DEX+30+2D10
Willpower POW+POW+30+2D10

Magic skills

Folk Magic POW+CHA+30+2D10

Custom skills

Gibber in New Pelorian 2D6

Combat styles

Writhing HorrorSTR+DEX+30+2D10

Weapon options

1-handed weapons

Amount: 6
Scimitar (1)
Throttle (Grapple) (1)
Punch (1)
Kick (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 1
Breathe Magic Energy (1)


Amount: 1

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Breathe Magic Energy ranged 3d3 M M - Y N 0 0
Throttle (Grapple) 1h-melee 2d6 M M - Y N 15 7
Punch 1h-melee 1d8 M M - Y N 15 7
Kick 1h-melee 1d8 M M - Y N 15 7

Folk spells

Amount: 1d6
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Befuddle 1 Bladesharp 1 Fireblade 1 Heal 1
Mobility 1 Protection 1 Shove 1 Spiritshield 1