Shoggoth

(Generated 104 times)
Namelist None
Tags
Chaos
Cthulhu
Dorastor
Rank Master
Race Shoggoth
Cult rank None
Notes "Roughly 4.5m diameter sphere when floating free" +3 Action points. Regenerates 2p per round. Fire does only half damage. Grapples, one round after that engulfs. Call of Cthulhu, Dorastor.
Creatorhkokko
Stats
STR 4d6+49
CON 4d6+28
SIZ 4d6+70
DEX 1d6
INT 2d6
POW 3D6
CHA 1
D20Hit locationArmor
01-02 Pseudopod 1 8
03-04 Pseudopod 2 8
05-06 Pseudopod 3 8
07-08 Pseudopod 4 8
09-10 Pseudopod 5 8
11-12 Pseudopod 6 8
13-14 Pseudopod 7 8
15-16 Pseudopod 8
17-20 Body 8
Attributes
Movement 6
Natural armor Yes

Non-random features

ListFeature
Ability ***Flyer*** May substitute the Fly skill for Evade whilst fighting aloft. Only rolls Fly skill when attempting unusually difficult task
Ability ***Multi-Limbed*** Additional Combat Action per extra pair of limbs (beyond the first) it can bring to bear during combat
Ability ***Engulfing*** The max size of victim is figured as half the creature’s own SIZ, but may be less than this depending on the creature’s physiology. Engulfed victim suffers at least one damage roll based on the creature’s bite attack before being swallowed – the time spent chewing depends on the creature and how sensitive its innards are. If still alive a swallowed victim will begin to suffocate. Often victim lacks the mobility to move inside the digestive tract or the creature is so large that he will die long before he can cut its way out.
Ability ***Resilience*** Max damage after armor from impaling weapons is 1 and from crushing weapons weapon's minimum damage.
Ability ***Regenerate*** The creature is able to regenerate Hit Points lost to damage. The speed of regeneration varies depending upon the creature. Default is 1 HP / Location / Round (not turn). Unless specifically noted, regeneration does not replace lost limbs, and the severing of a vital location (head, chest or abdomen) will still result in death
Ability ***Terrifying*** Unopposed Willpower roll. Success -- - shaken for one round and cannot act offensively. Failure - flee in terror. Fumble collapse unconscious from the shock. Critical success - act unhindered. Once per encounter.
Ability ***Grappler*** Successful attack = Grapple + damage. Parried attack = Grip vs opponent limb or Pin Weapon on weapon. Uses brawn to resist victim breaking free. (Mythras Core 214-218)

Standard skills

Athletics STR+DEX Brawn STR+SIZ +40+2D10 Endurance CON+CON+40+2D10
Evade DEX+DEX Perception INT+POW Unarmed STR+DEX
Willpower POW+POW+40+2D10

Combat styles

Shambling Mass of PseudopodsSTR+DEX+20+2D10

Weapon options

1-handed weapons

Amount: 1
Pseudopod + Grapple (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Pseudopod + Grapple 1h-melee 2d6 L L - Y N 8 24