Howler

(Generated 37 times)
Namelist None
Tags
Chaos
Dorastor
Rank Master
Race Howler
Cult rank None
Notes Dorastor pg 75-76. "Has a tentacle growing out of his forequarters and an extra face growing out of his chest". Either mouth can spit acid or fire 9 times a day. Can continue fighting with one head. Shimmering hide makes attack roles be at Hard difficulty. Neutralizes magic up to 6 points. Demoralizing screams (vs willpower) while moving.
Creatorhkokko
Stats
STR 42
CON 21
SIZ 38
DEX 29
INT 1
POW 10
CHA 1
D20Hit locationArmor
01-02 Right leg 24
03-04 Left leg 24
05-06 Hindquarters 24
07 Forequarters 24
08 Tentacle 24
09-10 Right foreleg 24
11-12 Left Foreleg 24
13-14 Chest 24
15-16 Right Arm 24
17-18 Left Arm 24
19-20 Head 24
Attributes
Movement 6
Natural armor Yes

Non-random features

ListFeature
Ability ***Faerie Stealth*** Faeries with this ability blend into their surroundings, becoming nearly invisible to regular observation. However, Faerie Stealth is only effective when the faerie is in a suitable environment. For example, a gwarchell (page 6), which shuns light and lives underground, could only use it in darkness. As long as the faerie affected by this power remains motionless, crouched, or pressed against the ground, they cannot be detected by standard visual Perception checks. If they move, an attentive observer might notice the constant changing patterns on their body. Under these circumstances, when an observer tries to interact with the faerie — whether to locate, attack, defend against, etc. — the difficulty of their tests increases by one level. Creatures with other primary senses or magical perception are unaffected by this power.
Ability ***Breathe Flame*** The flame covers a cone CON in metres. width of the cone is one quarter of the CON. Any in the flame suffers fire-based damage to all hit locations, Evade halves. Armour Points count as normal unless otherwise noted. A creature can only breathe flame once in a specified time period (usually once per hour or once per day). Further attempts to breathe flame within this time require the creature to pass Endurance rolls with each roll becoming one grade harder, or suffer a level of Fatigue.

Standard skills

Athletics STR+DEX+70 Brawn STR+SIZ+70 Endurance CON+CON+70
Evade DEX+DEX Perception INT+POW+70 Stealth DEX+INT+70
Unarmed STR+DEX Willpower POW+POW+70

Combat styles

Chaos UnleashedSTR+DEX+40+2D10

Weapon options

1-handed weapons

Amount: 4
Longsword (1)
Tentacle + acid (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 2
Javelin (1)
Recurve bow (1)
Spit Acid or Fire (1)

Shields

Amount: 1
Kite Shield (1)

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Spit Acid or Fire ranged 1d10 L M - N N 0 0
Tentacle + acid 1h-melee 1d8 M M - Y N 24 12