Ashman
(Generated 38 times)Namelist | None |
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Tags | Dorastor Unique
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Rank | Master |
Race | Human |
Cult rank | None |
Notes | Dorastor pg 71-72. Anyone within 10 m of ashman takes 8 points of damage to chest each round unless can hold their breath. If the ashman expends 1 magic point he can extend the cloud to 100 meters. Within the ash flats the cloud is always 100m. Missiles have to penetrate 4 points for every meter of distance between the shooter and ashman. Ash hurts the eyes and presents Formidable difficulty to anyone without Dark or Earth Sense. Within Ash Flats invulnerable to magic. Absorbs any attacking Gnomes gaining their POW. Can 'heal' himself by decreasing the ash cloud to one meter for a day. Immediately heals all damage and expels any spirits. Can do this multiple times. |
Creator | hkokko |
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Non-random features
List | Feature |
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Ability | ***Earth Sense*** Perfect sense of direction, depth and orientation beneath ground and suffers no penalties to Perception rolls for underground environments. |
Ability | ***Immunity to poison*** The creature is immune to all poisons. All creatures without SIZ automatically have this Trait, although it is not specifically listed in their descriptions. |
Ability | ***Immune to Magic*** |
Ability | ***Camouflaged*** Attempts to spot suffer a penalty to Perception of two difficulty grades. |
Standard skills
Athletics | STR+DEX+100+2D10 | Brawn | STR+SIZ+60+2D10 | Endurance | CON+CON+100+2D10 |
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Evade | DEX+DEX | Perception | INT+POW+100+2D10 | Stealth | DEX+INT+60+2D10 |
Unarmed | STR+DEX | Willpower | POW+POW+40+2D10 |
Custom skills
Track | INT+CON+100+2D10 | Local Language | INT+INT+2D10 |
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Combat styles
Ashy Doom | 255 |
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Weapon options
1-handed weaponsAmount: 3
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2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 0
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ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
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Hand | 1h-melee | 1d6 | L | M | - | Y | N | 11 | 6 | |
Ash Cloud | ranged | 0 | M | M | 10 | N | N | 0 | 0 |