Sky Gorp, Large
(Generated 37 times)Namelist | None |
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Tags | Chaos Dorastor Fantasy Glorantha
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Rank | Master |
Race | Gorp |
Cult rank | None |
Notes | Engulfing causes acidic damage. Floats 2-4 meters above ground. If cut to pieces (cutting weapons) each piece separate into a new gorp (with no chaos feature). |
Creator | hkokko |
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Additional features
Feature | Probability | |
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Chaotic feature | POW% | View items |
Non-random features
List | Feature |
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Ability | ***Engulfing*** The max size of victim is figured as half the creature’s own SIZ, but may be less than this depending on the creature’s physiology. Engulfed victim suffers at least one damage roll based on the creature’s bite attack before being swallowed – the time spent chewing depends on the creature and how sensitive its innards are. If still alive a swallowed victim will begin to suffocate. Often victim lacks the mobility to move inside the digestive tract or the creature is so large that he will die long before he can cut its way out. |
Ability | ***Faerie Stealth*** Faeries with this ability blend into their surroundings, becoming nearly invisible to regular observation. However, Faerie Stealth is only effective when the faerie is in a suitable environment. For example, a gwarchell (page 6), which shuns light and lives underground, could only use it in darkness. As long as the faerie affected by this power remains motionless, crouched, or pressed against the ground, they cannot be detected by standard visual Perception checks. If they move, an attentive observer might notice the constant changing patterns on their body. Under these circumstances, when an observer tries to interact with the faerie — whether to locate, attack, defend against, etc. — the difficulty of their tests increases by one level. Creatures with other primary senses or magical perception are unaffected by this power. |
Ability | ***Immunity to non magical weapons*** |
Ability | ***Flyer*** May substitute the Fly skill for Evade whilst fighting aloft. Only rolls Fly skill when attempting unusually difficult task |
Ability | ***Flyer*** May substitute the Fly skill for Evade whilst fighting aloft. Only rolls Fly skill when attempting unusually difficult task |
Standard skills
Endurance | CON+CON+30 | Evade | DEX+DEX+30 | Stealth | DEX+INT+30 |
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Willpower | POW+POW+30 |
Combat styles
Envelop with Acid Pseudopods | STR+DEX+90 |
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Weapon options
1-handed weaponsAmount: 1
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2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 0 |
ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
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Pseudopod | 1h-melee | 1d4+1d2 | H | T | - | Y | N | 0 | 0 |