Lesser Vampire

(Generated 452 times)
Namelist Glorantha - Orlanthi males and females (View names)
Upland marsh
Rank Skilled
Race Vampire
Cult rank Common
Notes Abilities: Weakness (Death/Rune Magic, Sky/Fire Rune Magic, Sunlight) Allergic to sunlight (powers do not work). Can drain 1d3 Magic points recharge itself, rest of the drain is lost. If victim is down to zero can steal 1d3 Rune Spells permanently. Lose 1MP per night. When trying to resist Death Rune Magic cain Formidable penalty and its effects will be doubled. 1d6 points damage per round in running water - cannot be regenerated. Loses draining and gaze plus turning to smoke under sun. Will not reflect on mirror. Cannot look or approach directly Death Rune. Contact with Death Rune causes 3 points of damage. Will die if impaled in the heart. If goes to negative hit points turns to smoke and starts to regenerate 1 point per round. Can turn to wolf,bat,smoke
STR 4d6+7
CON 3d6
SIZ 2d6+6
DEX 4d6+7
INT 2d6+6
POW 3d6
CHA 3d6
D20Hit locationArmor
01-03 Right leg 0
04-06 Left leg 0
07-09 Abdomen 0
10-12 Chest 0
13-15 Right Arm 0
16-18 Left Arm 0
19-20 Head 0
Movement 6
Natural armor No

Non-random features

Ability ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence.
Ability ***Immortal*** Never ages - gains tremendous life experience
Ability ***Undead***: Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the undead. (Mythras Core 214-218)
Ability ***Vampiric*** Bite drains its victim’s blood, causing an increase in Fatigue levels.
Ability ***Shape-shifter*** Can shape-shift to named forms. Costs it 1 Magic Point per shift. Cannot change SIZ unless specifically mentioned. Takes 1d6 rounds to complete.
Ability ***Immunity to non magical weapons***
Ability ***Immunity to poison*** The creature is immune to all poisons. All creatures without SIZ automatically have this Trait, although it is not specifically listed in their descriptions.
Ability ***Allergy*** If exposed to the substance it suffers 1d6 damage per Combat Round to those locations in contact. Worn armour blocks if not fully drenched , natural protection does not.
Ability ***Immunity to disease***
Ability ***Gaze Attack(Mesmerism)*** Direct eye contact (Willpower contest). Victim failure - remain motionless, unable to react or save themselves.
Ability ***Magic Drain*** Drain temporaryMagic Points or spells from the target
Ability ***Immunity to poison*** The creature is immune to all poisons. All creatures without SIZ automatically have this Trait, although it is not specifically listed in their descriptions.
Ability ***Regenerate*** The creature is able to regenerate Hit Points lost to damage. The speed of regeneration varies depending upon the creature. Default is 1 HP / Location / Round (not turn). Unless specifically noted, regeneration does not replace lost limbs, and the severing of a vital location (head, chest or abdomen) will still result in death
Ability ***Weakness*** Weakness against environment or Rune

Standard skills

Athletics STR+DEX+40 Brawn STR+SIZ+45 Deceit INT+CHA+25+2D10
Endurance CON+CON++2D10+20 Evade DEX+DEX+60 Influence CHA+CHA+25+2D10
Perception INT+POW+25+2D10 Stealth DEX+INT+25+2D10 Unarmed STR+DEX+25
Willpower POW+POW+25+2D10

Magic skills

Folk Magic POW+CHA+25+2D10

Custom skills

Acrobatics STR+DEX+40 Acting CHA+CHA+25+2D10 Lore(cult) INT+INT+25+2D10

Combat styles


Weapon options

1-handed weapons

Amount: 3
Shortsword (1)
Vampiric Bite (1)
Swordbiter (1)
Fists (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Vampiric Bite 1h-melee 1d4 M M - Y N 6 7
Swordbiter 1h-melee 1d8 M M - Y N 6 14
Fists 1h-melee 1d3 M M - Y N 6 7

Folk spells

Amount: 0
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Befuddle 1 Darkness 1 Disruption 1 Find 1
Firearrow 1 Fireblade 1 Ignite 1 Incognito 1

Theism spells

Amount: 0
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Create Skeleton 1 Create Zombie 1 Cause Creeping Chills 1 Create Ghost 1
Extatic Communion 1 Raise Ghoul 1 Summon Small shade 1


Amount: 1
Guardian Spirit 1