Manticore, Alpha Male

(Generated 187 times)
Namelist None
Tags
Aig
High mountains
Mountains
Rq6
Sartar
Rank Master
Race Manticore
Cult rank None
Notes
Creatorhkokko
Stats
STR 4d6+12
CON 2d6+6
SIZ 4d6+12
DEX 2d6+3
INT 2d6
POW 3D6
CHA 2d6
D20Hit locationArmor
01-03 Tail 5
04-05 Right Hind leg 6
06-07 Left Hind leg 3
08-10 Hindquarters 3
11-14 Forequarters 3
15-16 Right Front Leg 3
17-18 Left Front Leg 3
19-20 Head 3
Attributes
Movement 10
Natural armor Yes

Non-random features

ListFeature
Ability ***Frenzy*** When wounded or exposed to a particular substance Willpower roll or enter a frenzy. Duration = CON rounds. Combat actions only on attack or move towards combat - no spells, parries,evades. No fatigue, immune to mental control, no detrimental effects of Serious Wounds, although a Major Wound will still incapacitate.Press Advantage has no effect on it. If still alive, once the frenzy finishes the creature automatically gains a fatigue level of Exhausted.
Ability ***Leaper*** The creature uses Leaping attacks as described on page 152 of the Combat chapter, but can combine the leap with a physical attack such as a claw or bite. If the leaping creature wins the opposed leap attack roll, it automatically inflicts damage for one of its natural weapons on the target. This damage cannot be parried except by Passive Blocking.
Ability ***Venomous*** Has a venomous attack. May use Inject Venom Special effect
Basic Poison Paralysis: Condition: Victim is unable physically to move. The affected area, if a location, cannot be used for the duration. If it affects the whole body, the character cannot move at all. Mythras pg 75

Standard skills

Athletics STR+DEX+30+2D10 Brawn STR+SIZ+40+4D10 Deceit INT+CHA+65+2D10
Endurance CON+CON+65+2D10 Evade DEX+DEX Perception INT+POW+65+2D10
Stealth DEX+INT+65+2D10 Unarmed STR+DEX+40+2D10 Willpower POW+POW+65+2D10

Magic skills

Binding POW+CHA+65+2D10 Devotion POW+CHA+65+2D10 Exhort INT+CHA+65+2D10

Custom skills

Acrobatics STR+DEX+20+4D10 Lore(cult) INT+INT+65+2D10

Combat styles

ManhunterSTR+DEX+70+2D10

Weapon options

1-handed weapons

Amount: 4
Jaws + Vampiric (1)
Claws (1)
Sting + Venom (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 1
Flung Barbs + Venom (1)

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Jaws + Vampiric 1h-melee 1d4 M T - Y N 3 10
Claws 1h-melee 1d6 L M - Y N 3 10
Flung Barbs + Venom ranged 1d6 L M - Y N 3 10
Sting + Venom 1h-melee 1d8 M M - Y N 3 10