Minotaur Vampire

(Generated 186 times)
Namelist None
Upland marsh
Rank Master
Race Minotaur
Cult rank Overseer
Notes Abilities: Allergic to sunlight (powers do not work), Gaze Attack (Domination),Vulnerable(immersion to running water kills, fire damage prevents regeneration until next holy day, air elemental can disperse the smoke form) (Rq6 page 316). . Swordbiter skill can disarm opponent. Vampire will try to parry the blow with sword biter and then twist the weapon. See Cults of Terror. Will not reflect on mirror. Cannot look or approach directly Death Rune. Contact with Death Rune causes 3 points of damage. Will die if impaled in the heart. If goes to negative hit points turns to smoke and starts to regenerate 1 point per round. Touch is Spectral Combat - 1 point of POW lost if lost. Can turn to wolf,bat,smoke TOTRM #19
STR 4d6+23
CON 2d6+6
SIZ 2d6+15
DEX 2d6+3
INT 4d6+12
D20Hit locationArmor
01-03 Right leg 3
04-06 Left leg 3
07-09 Abdomen 3
10-12 Chest 3
13-15 Right Arm 3
16-18 Left Arm 3
19-20 Head 3
Movement 8
Natural armor Yes


Amount: 1
Vivamort Devotee 10

Non-random features

Ability ***Allergy*** If exposed to the substance it suffers 1d6 damage per Combat Round to those locations in contact. Worn armour blocks if not fully drenched , natural protection does not.
Ability ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence.
Ability ***Gaze Attack*** Gaze may be active (the creature must consciously spend an Action Point on its turn to use it on a foe) or passive (anyone looking at the creature is affected)
Ability ***Undead***: Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the undead. (Mythras Core 214-218)
Ability ***Vampiric*** Bite drains its victim’s blood, causing an increase in Fatigue levels.
Ability ***Shape-shifter*** Can shape-shift to named forms. Costs it 1 Magic Point per shift. Cannot change SIZ unless specifically mentioned. Takes 1d6 rounds to complete.
Ability ***Immunity to non magical weapons***
Ability ***Immunity to poison*** The creature is immune to all poisons. All creatures without SIZ automatically have this Trait, although it is not specifically listed in their descriptions.

Standard skills

Athletics STR+DEX+30+2D10 Brawn STR+SIZ+25+4D10 Deceit INT+CHA+65+2D10
Endurance CON+CON+50+4D10 Evade DEX+DEX+40+4D10 Perception INT+POW+65+2D10
Stealth DEX+INT+65+2D10 Unarmed STR+DEX+40+4D10 Willpower POW+POW+40+2D10

Magic skills

Binding POW+CHA+65+2D10 Devotion POW+CHA+65+2D10 Exhort INT+CHA+65+2D10
Folk Magic POW+CHA+65+2D10

Custom skills

Acrobatics STR+DEX+20+4D10 Acting CHA+CHA+65+2D10 Lore(cult) INT+INT+65+2D10

Combat styles


Weapon options

1-handed weapons

Amount: 3
Fists (1)
Vampiric Bite (1)

2-handed weapons

Amount: 1
Great axe (1)

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Fists 1h-melee 1d6 L L - Y N 3 8
Vampiric Bite 1h-melee 1d4 M T - Y N 3 8