List | Feature |
Ability |
***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (Mythras Core 214-218) |
Ability |
***Aquatic*** Breathes water. If taken out of water and their breathing organs allowed to dry out, begin to suffocate after their CON in minutes if remaining passive or half that time if moving or fighting. (Mythras Core 214-218) |
Ability |
***Immunity to disease*** |
Ability |
***Immunity to poison*** The creature is immune to all poisons. All creatures without SIZ automatically have this Trait, although it is not specifically listed in their descriptions. |
Ability |
***Regenerate*** The creature is able to regenerate Hit Points lost to damage. The speed of regeneration varies depending upon the creature. Default is 1 HP / Location / Round (not turn). Unless specifically noted, regeneration does not replace lost limbs, and the severing of a vital location (head, chest or abdomen) will still result in death |
Ability |
***Undead***: Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the undead. (Mythras Core 214-218) |
Ability |
***Resilience*** Max damage after armor from impaling weapons is 1 and from crushing weapons weapon's minimum damage. |
Ability |
***Grappler*** Successful attack = Grapple + damage. Parried attack = Grip vs opponent limb or Pin Weapon on weapon. Uses brawn to resist victim breaking free. (Mythras Core 214-218) |
Ability |
***Vulnerable to running water** Takes 1d3 damage to exposed locations - cannot heal in running water. |
Ability |
***Vulnerable*** The creature’s natural and magical protection cannot mitigate damage caused by a named source. |
Ability |
***Vulnerable to Death Rune*** Must do a Formidable Willpower roll to approach Death Rune. If someone who is honorable strongly presents a Death Rune and overcomes via Willpower - takes 1d6 damage to random hit location and cannot approach. |
Ability |
***Vulnerable to sunlight** Takes 1d3 damage to exposed locations - cannot heal in sunlight. |