Mock Zombie Hydra

(Generated 31 times)
Namelist None
Upland marsh
Rank Master
Race Hydra, Ophidian
Cult rank None
Notes 5 heads = +5 Combat Actions.MI pg 224. Any detrimental effect due to serious or major wound only affects that head. Each head has its own willpower resistance roll. TOTRM #19
STR 110
CON 66
SIZ 85
DEX 2d6+6
INT 2d6+5
POW 2d6
D20Hit locationArmor
01-06 Tail 14
07-14 Body 14
14-20 Heads 14
Movement 6
Natural armor Yes

Non-random features

Ability ***Multi-Headed*** An additional Combat Action per extra head possessed beyond the first. These are lost as each individual head is incapacitated or severed. Provided one head remains active, the creature can still control its shared body. When a multi-headed crea- ture resists spells which affect emotions or intellect, it rolls individual saves for each still intact head.
Ability ***Area Attack*** Creature or plant of suitable size can sweep or stomp multiple foes, its attack roll being simultaneously applied to everyone within reach of the body part used to make the attack.
Ability ***Cold-blooded*** One meal a week. Below 15C Strike Rank -6, - 1 AP per round. Below 5C catatonic.
Ability ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence.
Ability ***Immunity to poison*** The creature is immune to all poisons. All creatures without SIZ automatically have this Trait, although it is not specifically listed in their descriptions.
Ability ***Regenerate*** The creature is able to regenerate Hit Points lost to damage. The speed of regeneration varies depending upon the creature. Default is 1 HP / Location / Round (not turn). Unless specifically noted, regeneration does not replace lost limbs, and the severing of a vital location (head, chest or abdomen) will still result in death
Ability ***Undead***: Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the undead. (Mythras Core 214-218)

Standard skills

Athletics STR+DEX Brawn STR+SIZ Endurance CON+CON
Evade DEX+DEX Perception INT+POW Unarmed STR+DEX
Willpower POW+POW+40+2D10

Combat styles

Multiheaded TerrorSTR+DEX

Weapon options

1-handed weapons

Amount: 6
Brontosaur Head Bite (1)
Water Wyrm Head Bite (1)
Plesiosaur Head Bite (1)
Sea Serpent Head Bite (1)
Wyrm (1)
Tail (Area attack) (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Brontosaur Head Bite 1h-melee 1d8 H VL - Y N 14 0
Water Wyrm Head Bite 1h-melee 1d10 L L - Y N 14 0
Plesiosaur Head Bite 1h-melee 1d8 L L - Y N 14 0
Sea Serpent Head Bite 1h-melee 1d6 L L - Y N 14 0
Wyrm 1h-melee 1d6 L L - Y N 14 0
Tail (Area attack) 1h-melee 1d8 H L - Y N 14 0