Dancer of Darkness, Delecti Vampire

(Generated 292 times)
Namelist Glorantha - Orlanthi males and females (View names)
Upland marsh
Rank Master
Race Vampire
Cult rank Overseer
Notes Abilities: Allergic to sunlight (powers do not work), Gaze Attack (Domination),Vulnerable(immersion to running water kills, fire damage prevents regeneration until next holy day, air elemental can disperse the smoke form) (Rq6 page 316). . Swordbiter skill can disarm opponent. Vampire will try to parry the blow with sword biter and then twist the weapon. See Cults of Terror. Will not reflect on mirror. Cannot look or approach directly Death Rune. Contact with Death Rune causes 3 points of damage. Will die if impaled in the heart. If goes to negative hit points turns to smoke and starts to regenerate 1 point per round. Touch is Spectral Combat - 1 point of POW lost if lost. Can turn to wolf,bat,smoke TOTRM #17
STR 4d6+7
CON 4d6+7
SIZ 2d6+6
DEX 3d6
INT 2d6+6
POW 3d6
CHA 3d6+6
D20Hit locationArmor
01-03 Right leg 1d4-1
04-06 Left leg 1d4-1
07-09 Abdomen 1d4-1
10-12 Chest 1d4-1
13-15 Right Arm 1d4-1
16-18 Left Arm 1d4-1
19-20 Head 1d4-1
Movement 6
Natural armor Yes


Amount: 2
Mage of Military Order 10
Mage of Dark Forces Order 10
Mage of Marsh and Mist 40
Mage of Necromantic Order 10
Mage of Shadows in Darkness Order 10
Vivamort Devotee 100

Non-random features

Ability ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence.
Ability ***Gaze Attack*** Gaze may be active (the creature must consciously spend an Action Point on its turn to use it on a foe) or passive (anyone looking at the creature is affected)
Ability ***Undead***: Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the undead. (Mythras Core 214-218)
Ability ***Vampiric*** Bite drains its victim’s blood, causing an increase in Fatigue levels.
Ability ***Shape-shifter*** Can shape-shift to named forms. Costs it 1 Magic Point per shift. Cannot change SIZ unless specifically mentioned. Takes 1d6 rounds to complete.
Ability ***Immunity to non magical weapons***
Ability ***Immunity to poison*** The creature is immune to all poisons. All creatures without SIZ automatically have this Trait, although it is not specifically listed in their descriptions.

Standard skills

Athletics STR+DEX+40 Brawn STR+SIZ+45 Deceit INT+CHA+65+2D10
Endurance CON+CON+70 Evade DEX+DEX+60 Influence CHA+CHA+65+2D10
Perception INT+POW+65+2D10 Stealth DEX+INT+65+2D10 Unarmed STR+DEX+60
Willpower POW+POW+80+2D10

Magic skills

Invocation INT+CHA+40+2D10 Shaping INT+POW+40+2D10

Custom skills

Acrobatics STR+DEX+40 Acting CHA+CHA+65+2D10 Lore(cult) INT+INT+65+2D10

Combat styles


Weapon options

1-handed weapons

Amount: 3
Shortsword (1)
Vampiric Bite (1)
Swordbiter (1)
Fists (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Vampiric Bite 1h-melee 1d4 M M - Y N 0 0
Swordbiter 1h-melee 1d8 M M - Y N 0 0
Fists 1h-melee 1d3 M M - Y N 0 0

Folk spells

Amount: 0
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Befuddle 1 Darkness 1 Disruption 1 Find 1
Firearrow 1 Fireblade 1 Ignite 1 Incognito 1

Theism spells

Amount: 0
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Create Skeleton 1 Create Zombie 1 Cause Creeping Chills 1 Create Ghost 1
Extatic Communion 1 Raise Ghoul 1 Summon Small shade 1


Amount: 1
Guardian Spirit 1