Mraloting - Fey Boar

(Generated 63 times)
Namelist None
Rank Master
Race Boar, wild
Cult rank None
Notes "Mralotings are huge wild boars occasionally found in forests throughout Ramalia, Pralorela, and Wenelia. They are a remnant of older days when every- thing was larger, and many have magical powers. Mraloti shamans seek the bones, tusks, skin, and other body parts of these animals for their fetishes." AA pg 70
STR 4d6+12
CON 3d6+6
SIZ 4d6+14
INT 2d6
POW 4d6
D20Hit locationArmor
01-03 Right Rear Leg 2
04-06 Left Rear leg 2
07-09 Hindquarters 2
10-12 Forequarters 2
13-15 Right Front Leg 2
16-18 Left Front Leg 2
19-20 Head 2
Movement 8
Natural armor Yes

Non-random features

Ability ***Immune to Magic***
Ability ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness.(Mythras Core 214-218)
Ability ***Trample*** - Roll on Athletics to trample beings with up to half its SIZ. Damage = 2x creature’s base Damage Modifier. Increases the Size of the attack by one step. If immobile may trample a prone opponent by using an Action Point. Trample is Free Action if moving or charging over an opponent
Ability ***Frenzy*** When wounded or exposed to a particular substance Willpower roll or enter a frenzy. Duration = CON rounds. Combat actions only on attack or move towards combat - no spells, parries,evades. No fatigue, immune to mental control, no detrimental effects of Serious Wounds, although a Major Wound will still incapacitate.Press Advantage has no effect on it. If still alive, once the frenzy finishes the creature automatically gains a fatigue level of Exhausted.

Standard skills

Athletics STR+DEX+30+2D10 Brawn STR+SIZ+40+2D10 Endurance CON+CON+30+2D10
Evade DEX+DEX Perception INT+POW+30+2D10 Willpower POW+POW+30+2D10

Combat styles

Tusk AttackSTR+DEX+40+2D10

Weapon options

1-handed weapons

Amount: 1
Tusks (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Tusks 1h-melee 1d10 L L - Y N 2 9