Nur-San, Adult

(Generated 54 times)
Namelist None
Tags
Pent
Valind's glacier
Rank Veteran
Race Nur-San
Cult rank None
Notes Nur-san are hulking quadrupeds with thick white fur, powerful jaws, and a single, broad, metallic horn projecting from their foreheads. The creatures seem hostile even to each other, and how they breed is unknown. They occasionally wander south into Pent or Koromandol, and eat any warm- blooded creature that they can find before returning to their frozen home. The nearly blind nur-san has small eyes, and hunts primarily with its unerring heat sense ability. This allows it to detect any warm-blooded crea- ture against the cold environment in which they live. However, significant amounts of heat confuse this sense, so that a nur-san may be unable to sense the location of nearby beings. Unfortunately, the presence of fire only enrages nur-san and makes them even more bloodthirsty than usual. creature it encoun- ters, although certain magical charms will ward it off. Assuming the target is large enough, the nur-san charges, using its claws as running spikes to dig into the icy ground. It then gores the target with its horn. The horn radiates an intense, magical cold, which can augment any attack made with it and can also directly conduct a Freezing Touch attack" AA pg 90 Vulnerable to Fire. Immune to Cold. Updated from source: Anaxial's Manifest
Creatorhkokko
Stats
STR 4d6+36
CON 2d6+6
SIZ 3d6+30
DEX 2d6+6
INT 3D6
POW 2d6+6
CHA
D20Hit locationArmor
01-03 Right Hind leg 4
04-06 Left Hind Leg 4
07-09 Hindquarters 4
10-12 Forequarters 4
13-15 Right Front Leg 4
16-18 Left Front Leg 4
19-20 Head 4
Attributes
Movement 6
Natural armor Yes

Non-random features

ListFeature
Ability ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence.
Ability ***Formidable Natural Weapons*** - Can actively parry or deflect attacks using its natural weapons. (Mythras Core 214-218)
Ability ***Vulnerable*** The creature’s natural and magical protection cannot mitigate damage caused by a named source.

Standard skills

Athletics STR+DEX+2D10 Brawn STR+SIZ+30+2D10 Endurance CON+CON+30+2D10
Evade DEX+DEX Perception INT+POW+2D10 Willpower POW+POW+4D10

Custom skills

Tracking INT+CON+2D10

Combat styles

Cold DeathSTR+DEX+2D10

Weapon options

1-handed weapons

Amount: 2
Gore with Horn - plus cold damage (1)
Claw (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Gore with Horn - plus cold damage 1h-melee 2d8 L L - Impale Y Y 4 12 Horn
Claw 1h-melee 1d8 E L - Bash,Stun Y Y 4 12 Claw