Savanna Buffalo

(Generated 74 times)
Namelist None
Rank Veteran
Race Bison
Cult rank None
Notes Charge attack needs space. Horns are capable of both Sundering and Impaling, and, if a foe is impaled, the bull on its next turn will attempt to throw its victim with a toss of its head. If the impaled victim is conscious, he may pit either his Athletics or Acrobatics against the Brawn of the bull. If successful, he may land safely on his feet or all fours. If unsuccessful, or if unconscious, the victim suffers the equivalent to a 1d6 metre fall and lands prone.
STR 3d6+30
CON 3d6+10
SIZ 3d6+30
DEX 2d6
INT 2d6+5
POW 3d6
D20Hit locationArmor
01-03 Right Hind leg 4
04-06 Left Hind Leg 4
07-10 Hindquarters 4
11-14 Forequarters 4
15-16 Right Front Leg 4
17-18 Left Front Leg 4
19-20 Head 4
Movement 8
Natural armor Yes

Non-random features

Ability ***Trample*** - Roll on Athletics to trample beings with up to half its SIZ. Damage = 2x creature’s base Damage Modifier. Increases the Size of the attack by one step. If immobile may trample a prone opponent by using an Action Point. Trample is Free Action if moving or charging over an opponent
Ability ***Intimidate*** May intimidate opponents as a prelude to combat or to avoid it altogether. Unopposed Willpower roll - a failure - spend the next round moving farther from creature. Fumble - flee at max speed. A critical ignore intimidation during that encounter. Continues for as long as the creature continues to act in a threatening manner

Standard skills

Athletics STR+DEX+2D10 Brawn STR+SIZ+2D10 Endurance CON+CON+30+2D10
Evade DEX+DEX+10+2D10 Perception INT+POW+2D10+10 Stealth DEX+INT+2D10+40
Willpower POW+POW+2D10+20

Combat styles

Gore and Toss (Horns)STR+DEX+30+2D10

Weapon options

1-handed weapons

Amount: 2
Gore (1)
Trample (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Gore 1h-melee 1d10 L M - Y N 4 11
Trample 1h-melee 2d6 H T - Y N 4 11