(Generated 61 times)
Namelist None
Rank Veteran
Race Human
Cult rank None
Notes Non Magical weapons will have no effect on these creatures. All weapons that hit the nazgul will do the same damage back to the weapon. If nazgul fall to 0 hp they will retreat they are immortal and cannot die Fire dose double damage Weakness to light means their skills are 1 grade harder If they die then Black Breath resist with will power if fails user is terrified and cowers or runs for a round
STR 3d6+2
CON 3d6+8
SIZ 3d6+6
DEX 3d6
INT 2d6+6
POW 3d6+6
CHA 3d6
D20Hit locationArmor
01-03 Right leg 1d4
04-06 Left leg 1d4
07-09 Abdomen 1d4
10-12 Chest 1d4
13-15 Right arm 1d4
16-18 Left arm 1d4
19-20 Head 1d4
Movement 6
Natural armor No

Non-random features

Ability ***Immortal*** Never ages - gains tremendous life experience
Ability ***Immunity to non magical weapons***
Ability ***Terrifying*** Unopposed Willpower roll. Success -- - shaken for one round and cannot act offensively. Failure - flee in terror. Fumble collapse unconscious from the shock. Critical success - act unhindered. Once per encounter.

Standard skills

Athletics STR+DEX+7d10 Brawn STR+SIZ+7d10 Conceal DEX+POW+7d10
Deceit INT+CHA+7d10 Endurance CON+CON+7d10 Evade DEX+DEX+7d10
Influence CHA+CHA+7d10 Insight INT+POW+7d10 Perception INT+POW+7d10
Stealth DEX+INT+7d10 Unarmed STR+DEX+7d10 Willpower POW+POW+7d10

Magic skills

Folk Magic POW+CHA+7d10 Invocation INT+CHA+7d10 Shaping INT+POW+7d10

Combat styles

Nazgul STR+DEX+7d10

Weapon options

1-handed weapons

Amount: 2
Ball & Chain (39)
Longsword (50)
Mace (50)

2-handed weapons

Amount: 1
Great Sword (100)

Ranged weapons

Amount: 0


Amount: 0

Folk spells

Amount: 4
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Breath 1 Chill 1 Darkness 1 Witchsight 1

Sorcery spells

Amount: 1
SpellProb.   SpellProb.   SpellProb.
Wrack 1