Gloomkin Spawning vessel

(Generated 12 times)
Namelist None
Tags
Rank Master
Race Elemental
Cult rank None
Notes Nightsight Engulf 4 - on successful contact (regardless of damage), defender must make a opposed "Athletics" or Gloomkin binds. All skill suffer a level of difficulty. Unlike the other Gloomkin the vessel is not "consumed" on binding. Bound characters suffer 1 damage on all locations per second per failed "Endurance" check. Requires bright light to dissipate or other magic removal means. Spawn - For free action at end of combat round it spawns 1d3 Gloomkin runts. Infuse - May grow a nearby Gloomkin in size per Combat action. If they have more than one of similar size they inch together to fuse into a larger version decreasing the duration time. These small shadowy outlined humanoids which are black in colour. They have eyeless sockets, glaring into the night, as if daylight. Their corpses burn in the sunlight.
CreatorSFLucid
Stats
STR 2d6+24
DEX 1d6+12
INT 2d6+6
POW 1d6+18
D20Hit locationArmor
01-20 Elemental 6
Attributes
Movement 4
Natural armor No

Standard skills

Athletics STR+DEX+50 Brawn STR+SIZ+20 Endurance CON+CON+30
Evade DEX+DEX+50 Perception INT+POW+40 Unarmed STR+DEX
Willpower POW+POW+30

Combat styles

Misty WeaponsSTR+DEX+50

Weapon options

1-handed weapons

Amount: 2
Hardened Claws (1)
Bite (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Hardened Claws 1h-melee 1d4+2 S T - Y N 0 0
Bite 1h-melee 1d6+2 S T - Y N 0 0