Redcap - after a week

(Generated 68 times)
Namelist None
Rank Master
Race Human
Cult rank None
Notes Immune to disease and poison. Has to be hacked to pieces to stop from fighting. Killing blow on sentient creature gains 1d6HP to all hitloc. +1 to STR, DEX and POW for every sentient being it has killed. If it cannot kill it will start to lose permanently 1 from each of these characteristics.
STR 3d6+7
CON 2d6
SIZ 2d6+6
DEX 3d6+7
INT 2d6
POW 3d6+7
CHA 2d5
D20Hit locationArmor
01-03 Right leg 1d4+2
04-06 Left leg 1d4+2
07-09 Abdomen 1d4+2
10-12 Chest 1d4+2
13-15 Right arm 1d4+2
16-18 Left arm 1d4+2
19-20 Head 1d4+2
Movement 6
Natural armor No

Non-random features

Ability ***Adhering*** Can move on vertical surfaces and even on a ceiling at half normal Movement rate.
Ability ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence.

Standard skills

Athletics STR+DEX+20+4D10 Brawn STR+SIZ+40+4D10 Endurance CON+CON+20+4D10
Evade DEX+DEX+40+4D10 Perception INT+POW Stealth DEX+INT+20+4D10
Unarmed STR+DEX+40+4D10 Willpower POW+POW+40+4D10

Custom skills

Tracking INT+CON+20+2D10

Combat styles

Terrifying Swings (Batter Aside combat trait)STR+DEX+60+2D10

Weapon options

1-handed weapons

Amount: 3
Ball & Chain (1)
Falchion (1)
Main Gauche (1)
Scimitar (1)
Bite (1)
Claw (1)

2-handed weapons

Amount: 1
Battleaxe (1)
Military flail (1)

Ranged weapons

Amount: 0


Amount: 1d2-1
Buckler Shield (1)
Heater Shield (1)
Hoplite Shield (1)
Kite Shield (1)
Peltast Shield (1)
Viking Shield (1)

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Bite 1h-melee 1d6 M M - Y N 4 4
Claw 1h-melee 1d4 M M - Y N 0 0