Urgarugar - Headhanger with 5 Heads

(Generated 83 times)
Namelist None
Rank Skilled
Race Urgarugar - Headhanger V2
Cult rank None
Notes "Urgarugar are strange Chaos arthropods, with flabby, white, maggot-like bodies and four jointed limbs ending in huge pincers. They have no head of their own; their sensory organs and mouth are located in a pushed-in mass at the front of their bodies. Urgarugar eat only sentient creatures, for they derive their sustenance from souls, not flesh. To consume the soul of a victim, the monster eats its head. A day later, the head sprouts on a stalk from the creature’s body. It will remain there for months while the monster slowly devours its soul. Eventually, the head drops off and rots away. " Anaxial's Roster Urgarugar can use the spells of their heads. ***Note: 4 additional combat actions*** +4 actions
STR 4d6+12
CON 4d6
SIZ 3d6+18
DEX 3d6
INT 4d3
POW 2d6+9
D20Hit locationArmor
01-03 Right Hind Leg 4
04-06 Left Hind Leg 4
07-09 Hindquarters 4
10-11 Forequarters 4
12-13 Right Front Leg 4
14-15 Left Front Leg 4
16-20 Heads 4
Movement 6
Natural armor Yes

Additional features

Chaotic feature 100% View items

Non-random features

Ability ***Multi-Headed*** An additional Combat Action per extra head possessed beyond the first. These are lost as each individual head is incapacitated or severed. Provided one head remains active, the creature can still control its shared body. When a multi-headed crea- ture resists spells which affect emotions or intellect, it rolls individual saves for each still intact head.
Ability ***Life Sense*** Aware of any form of within a Willpower number of metres. Perception roll and touch - learns injuries, Fatigue level and if poisoned or diseased
Ability ***Terrifying*** Unopposed Willpower roll. Success -- - shaken for one round and cannot act offensively. Failure - flee in terror. Fumble collapse unconscious from the shock. Critical success - act unhindered. Once per encounter.
Ability ***Chaos Aura*** Tainted by the Chaos rune and other Chaotic creatures can sometimes recognise this. When encountering a creature of Chaos, it can attempt a Willpower roll. If successful, the creature will not be attacked by its enemy, so long as it does not take any hostile action.

Standard skills

Athletics STR+DEX+4D10 Brawn STR+SIZ+1D10 Endurance CON+CON+8D10
Evade DEX+DEX+6D10 Perception INT+POW+5D10 Stealth DEX+INT+8D10
Willpower POW+POW+8D10

Magic skills

Binding POW+CHA+60+2D10 Trance POW+CON+60+2D10

Combat styles

Screaming HorrorSTR+DEX+10+2D10

Weapon options

1-handed weapons

Amount: 2
Bite (1)
Claw (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Bite 1h-melee M L - Y Y 4 7 Head
Claw 1h-melee 1d6 L M - Grip, Bleed Y Y 0 0 Limb


Amount: 5
Captured Heads for Headhanger 1
Captured Heads for Headhanger 1
Captured Heads for Headhanger 1
Captured Heads for Headhanger 1
Captured Heads for Headhanger 1