Erinjo - Swamp goblin

(Generated 73 times)
Namelist None
Rank Skilled
Race Erinjo
Cult rank None
Notes Anaxial's Annex. The Erinjo live in the southern reaches of Hornilio, where the climate becomes too uncomfortable for most humans. They are short goblins, under four feet in height, but with bulky, rounded bodies. Four stubby legs project from their undersides, and can be used as paddles underwater. Their upper bodies are covered in thick pelt of moss, but their long arms are naked and tan coloured. Their heads are flattened side to side, with a wide mouth filled with dagger-like teeth. Unlike most other goblins, erinjo are not entirely herbivorous, and do eat some insects and small grubs from time to time. Erinjo rarely see humans or other outsiders, and are rarely attacked by the native wildlife, so that they lead a fairly idyllic existence. However, they are noted for their magical prowess, which is particularly associated with powers of heat, and they are sometimes hired by more northerly slorifings to help protect them or to provide other magical services. Their large eyes are also able to see in conditions of low light, so that erinjo can act as lookouts for other goblins. Erinjo prefer to avoid direct confrontation, and will attack from a distance with their magic, which may induce fever-like sensations or make weapons or other tools too hot to handle. If forced into close combat, adult erinjo will fight with bamboo spears, while their young scramble across the opponent to distract and hinder him.
STR 2d4
CON 1d6+12
SIZ 3d4
DEX 2d6+9
INT 3d6+3
POW 2d6+9
CHA 3d6
D20Hit locationArmor
01-03 Right rear leg 2
04-06 Left rear leg 2
07-08 Hindquarters 2
09-10 Forequarters 2
11-12 Right Front Leg 2
13-14 Left front leg 2
15-16 Chest 2
17 Right arm 2
18 Left arm 2
19-20 Head 2
Movement 6/8 swim
Natural armor Yes

Non-random features

Ability ***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (Mythras Core 214-218)
Ability ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness.(Mythras Core 214-218)

Standard skills

Athletics STR+DEX+30+2D10 Brawn STR+SIZ+1D10 Endurance CON+CON+2D10
Evade DEX+DEX+30+2D10 Perception INT+POW+2D10 Stealth DEX+INT+30+2D10
Swim STR+CON+50+2D10 Unarmed STR+DEX+1D10 Willpower POW+POW+30+2D10

Magic skills

Folk Magic POW+CHA+50+2D10

Custom skills

Lore(Swamp) INT+INT+20+2D10

Combat styles

Bamboo SpearSTR+DEX+30+2D10

Weapon options

1-handed weapons

Amount: 1
Shortspear (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Folk spells

Amount: 1d4+2
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Avert 1 Disruption 1 Firearrow 1 Fireblade 1
Heal 1 Heat 1 Protection 1