Chonchon(Generated 70 times)
|Anaxial's Annex. These foul spirits manifest physical bodies at night, but must return to the Spirit World if they are touched by sunlight. In physical form, the chonchon looks like a bodiless human head with large ears that it flaps like wings to keep itself aloft. They are named for their call of 'kon-kon!' which is rightly feared by most locals. As purely magical beings, any anti-magic spells cast at them will injure them and may prevent them from using any of their magical abilities, including the power of flight which is their only means of locomotion. Chonchons are malevolent and will seek to destroy any mortals who visit their remote haunts. They will concentrate on a single intruder, which they will bite and hang on to with their teeth. The bite of a chonchon drains magical energy from the victim, and works in a similar fashion to the sorcerous Tap spell against the victim's best magical ability. However, unlike a Tap spell, the effect is temporary, and the ability will be regained at a rate of +10 per day until it reaches its former level. If attack goes thru MP*5 vs MP*5 if successful drains 1d6MP and adds to its own - will hang on and continue draining. Vulnerable to Dismiss Magic and Neutralize Magic - loses intensity Magic Points.
|***Flyer*** May substitute the Fly skill for Evade whilst fighting aloft. Only rolls Fly skill when attempting unusually difficult task
|***Life Sense*** Aware of any form of within a Willpower number of metres. Perception roll and touch - learns injuries, Fatigue level and if poisoned or diseased
1-handed weaponsAmount: 1
2-handed weaponsAmount: 0
Ranged weaponsAmount: 0
Folk spellsAmount: 2d3