Amphisboena, Young Adult

(Generated 137 times)
Namelist None
Tags
Glorantha
Jolar
Kothar
Mythic rome
Pamaltela
Rank Veteran
Race Amphisboena
Cult rank None
Notes Anaxial's Annex. These highly venomous serpents are very rare, but, despite their bizarre appearance are not chaotic. They have a head at each end, and, in addition to being able to slither like a normal snake, they can also grasp one of their heads in the mouth of the other, form into a rigid hoop and roll along the ground at high speed; this ability, however, will only work over reasonably even ground, so that the animal is forced to crawl if it wishes to enter hills or other rough terrain. How amphisboenae breed is unknown. Mind-affecting magics cast at an amphisboena, including sleep spells and the like, will normally affect only one head per spell. The heads of the amphiboena are quite independant, so that they may attack separate targets if necessary. If the creature has sufficient space to do so (for example, if it initiates an attack against a prey animal) it will roll forward to build up momentum and then suddenly straighten out so that it catapults itself through the air and strikes the target like a giant missile. AP +1 due to two heads Source: Mythic Rome 154
Creatorhkokko
Stats
STR 2d6
CON 2d6
SIZ 2d4
DEX 2d6+12
INT 2d6+5
POW 2d6
CHA
D20Hit locationArmor
01-06 Other Head 1
07-14 Body 1
15-20 The Other Head 1
Attributes
Movement 4m wriggling 10m when rolling
Natural armor Yes

Non-random features

ListFeature
Ability ***Cold-blooded*** One meal a week. Below 15C Strike Rank -6, - 1 AP per round. Below 5C catatonic.
Ability ***Multi-Headed*** An additional Combat Action per extra head possessed beyond the first. These are lost as each individual head is incapacitated or severed. Provided one head remains active, the creature can still control its shared body. When a multi-headed crea- ture resists spells which affect emotions or intellect, it rolls individual saves for each still intact head.
Exotic Poison ***Amphisbaena Poison*** Application: Contact Potency: 60 Resistance: Endurance Onset time: Instantaneous for Blindness (spit) or 1d4 + 2 * 5 minutes for bitten Asphyxiation Duration: 1d3+3 hours for Blindness Conditions: If spat the victim suffers temporary Blindness. If the victim is bitten instead, the victim dies from Asphyxiation Mythras pg 71.

Standard skills

Athletics STR+DEX+2d10+30 Brawn STR+SIZ Endurance CON+CON+20+D10
Evade DEX+DEX+2d10+35 Perception INT+POW+5d10 Stealth DEX+INT+6d10
Willpower POW+POW+2d10+30

Combat styles

Rolling DoomSTR+DEX+2d10+36

Weapon options

1-handed weapons

Amount: 2
Poisonous Bite(inject Venom) (1)
Spit (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Poisonous Bite(inject Venom) 1h-melee 1d4 S T - Inject Venom Y Y 3 5 Head
Spit 1h-melee 0 - VL - Blinding N Y 0 0