Uintal
(Generated 18 times)Namelist | None |
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Tags | Glorantha Pamaltela River Umathela
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Rank | Veteran |
Race | Rhino |
Cult rank | None |
Notes | Anaxial's Annex.These clumsy, rhino-sized creatures are amongst the ugliest non-chaotic animals in Pamaltela. They are hairless, with greyish-brown skin and stubby toes. The long head has three pairs of bony lumps resembling rounded horns. Unlike most other herbivores, they also have a pair of stabbing canines projecting from their upper jaw. They are generally solitary animals, with the single calf staying with the mother only until it is replaced by a younger sibling. They prefer not to travel too far from rivers or other large sources of water. Combat Tactics: Uintals are bad tempered beasts, and will lash out at any other creature which approaches them, especially if they are protecting a calf. However, their bravery does not match their temper, and they will lumber away from any serious threat. If cornered, or if their calf is threatened, they will react with fury, and first try to frighten away the predator with loud grunts and by stomping the ground with their feet. If this fails, they will butt the attacker to knock it to the ground so that they can trample over it. Although their tusks look formidable, they are rarely used in combat. Updated from source: Anaxial's Manifest |
Creator | hkokko |
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Non-random features
List | Feature |
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Ability | ***Trample*** - Roll on Athletics to trample beings with up to half its SIZ. Damage = 2x creature’s base Damage Modifier. Increases the Size of the attack by one step. If immobile may trample a prone opponent by using an Action Point. Trample is Free Action if moving or charging over an opponent |
Ability | ***Intimidate*** May intimidate opponents as a prelude to combat or to avoid it altogether. Unopposed Willpower roll - a failure - spend the next round moving farther from creature. Fumble - flee at max speed. A critical ignore intimidation during that encounter. Continues for as long as the creature continues to act in a threatening manner |
Standard skills
Athletics | STR+DEX | Brawn | STR+SIZ | Endurance | CON+CON+50+2D10 |
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Evade | DEX+DEX | Perception | INT+POW+30+2D10 | Willpower | POW+POW+20 |
Combat styles
Gore & Trample | STR+DEX+6d10 |
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Weapon options
1-handed weaponsAmount: 2
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2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 0 |
ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
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Gore | 1h-melee | 1d10 | E | L | - | Impale | Y | Y | Head | |
Trample | 1h-melee | 1d12 | E | L | - | Bash,Stun | Y | Y | Leg |