Kraken, Adult

(Generated 258 times)
Namelist None
Monster island
Rank Veteran
Race Kraken
Cult rank None
Notes Area Attack (Tentacle Lash), MI pg 233. any attack of tentacles automatically grapples if Kraken so desires. Unless driven to berserk fury usually attacks stealthily plucking sailors. +3AP due to multi-limbed
STR 2d6+18
CON 2d6+12
SIZ 4d6+24
DEX 2d6+12
INT 2d6+5
CHA 2d6+6
D20Hit locationArmor
01-03 Mantle 3
04 Head 3
05 Arm 1 3
06 Arm 2 3
07 Arm 3 3
08 Arm 4 3
09 Arm 5 3
10 Arm 6 3
11 Arm 7 3
12 Arm 8 3
13-16 Tentacle 1 3
17-20 Tentacle 2 3
Movement 10
Natural armor Yes

Non-random features

Ability ***Aquatic*** Breathes water. If taken out of water and their breathing organs allowed to dry out, begin to suffocate after their CON in minutes if remaining passive or half that time if moving or fighting. (Mythras Core 214-218)
Ability ***Area Attack*** Creature or plant of suitable size can sweep or stomp multiple foes, its attack roll being simultaneously applied to everyone within reach of the body part used to make the attack.
Ability ***Grappler*** Successful attack = Grapple + damage. Parried attack = Grip vs opponent limb or Pin Weapon on weapon. Uses brawn to resist victim breaking free. (Mythras Core 214-218)
Ability ***Multi-Limbed*** Additional Combat Action per extra pair of limbs (beyond the first) it can bring to bear during combat
Ability ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness.(Mythras Core 214-218)
Ability ***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (Mythras Core 214-218)
Ability ***Frenzy*** When wounded or exposed to a particular substance Willpower roll or enter a frenzy. Duration = CON rounds. Combat actions only on attack or move towards combat - no spells, parries,evades. No fatigue, immune to mental control, no detrimental effects of Serious Wounds, although a Major Wound will still incapacitate.Press Advantage has no effect on it. If still alive, once the frenzy finishes the creature automatically gains a fatigue level of Exhausted.

Standard skills

Athletics STR+DEX Brawn STR+SIZ+40 Endurance CON+CON+42
Evade 0 Perception INT+POW+40 Swim STR+CON+50
Willpower POW+POW+40

Combat styles

Ship Killer (Arm, Tentacle)STR+DEX+30

Weapon options

1-handed weapons

Amount: 2
Tentacle Lash (1)
Arm Crush (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Tentacle Lash 1h-melee 1d6 L VL - Y N 3 12
Arm Crush 1h-melee 1d8 H L - Y N 3 11