Jellyfish, Giant

(Generated 98 times)
Namelist None
Tags
Fantasy
Glorantha
Monster island
Sea
Rank Skilled
Race Jellyfish, Giant
Cult rank None
Notes MI pg 229.
Creatorhkokko
Stats
STR 2d6
CON 2d6+12
SIZ 2d6+24
DEX 1d3
INT 2d6+1
POW 1d6
CHA
D20Hit locationArmor
01-05 Body 0
06-08 Tendril Clump 0
09-11 Tendril Clump 0
12-14 Tendril Clump 0
15-17 Tendril Clump 0
18-20 Tendril Clump 0
Attributes
Movement 2
Natural armor Yes

Non-random features

ListFeature
Ability ***Venomous*** Has a venomous attack. May use Inject Venom Special effect
Ability ***Aquatic*** Breathes water. If taken out of water and their breathing organs allowed to dry out, begin to suffocate after their CON in minutes if remaining passive or half that time if moving or fighting. (Mythras Core 214-218)
Ability ***Grappler*** Successful attack = Grapple + damage. Parried attack = Grip vs opponent limb or Pin Weapon on weapon. Uses brawn to resist victim breaking free. (Mythras Core 214-218)
Exotic Poison ***Giant Jellyfish Venom*** Application: Contact Potency: 65 Resistance: Willpower Onset time: Instantaneous Duration: Ten times the jellyfish’s CON in minutes Conditions: As soon as the victim contacts the sting- ing tendrils, they must make a single resistance roll against the potency of the poison. The stingers inflict extreme pain on the area touched, as per the Agony condition (skill using the area must be <= Willpower, otherwise the attempt fails, and they moan or scream in pain) . A victim must mentally overcome the pain or else lose control of the location, which begins to involuntarily spasm. A humanoid that loses command of two or more of its swimming limbs may potentially begin to sink. A sting to the head will pre- vent the victim from thinking logically if they fail to master the pain. MI pg 229

Standard skills

Athletics 0 Brawn STR+SIZ+35 Endurance 0
Evade 0 Perception INT+POW+30 Swim STR+CON+30
Unarmed STR+DEX Willpower 0

Combat styles

Drag fishing (Tendrils)STR+DEX+40

Weapon options

1-handed weapons

Amount: 1
Tendril (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Tendril 1h-melee 0 L VL - Y N 0 0